1×1 (1)

Inventory size

8 m

Blast radius

Explosive

Detonates on fuse / impact

2.5 s

Fuse length

1 N

Strong throw force

1 N

Weak throw force

Damage
Combat damage
Player 175
Zombie 175
Animal 175
Other damage
Barricade 50
Structure 50
Vehicle 100
Resource 1000
Object 500
4 blueprints
Salvage
=
2 x
Tool
Craft lvl.2
+
3 x
+
+
=
Tool
Craft lvl.2
+
3 x
+
+
=
Tool
Craft lvl.2
+
3 x
+
=
Spawn tables (23)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32133 Rio Military Explosives 72.00 % 2
32329 Rio Boss Mili Low 14.09 % 16
32327 Rio Boss FAB 13.79 % 16
32261 Rio Navy Supplies 9.28 % 10
32300 Rio Coalition High Supplies 7.58 % 8
32351 Rio Military Mid Supplies 6.22 % 8
32137 Rio Military High Supplies 5.66 % 25
32373 Rio Zombie Navy 3.09 % 37
32129 Rio Military Low Supplies 2.30 % 34
32371 Rio Zombie Military Mid 2.15 % 47
32361 Rio Zombie Coalition High 2.06 % 39
32370 Rio Zombie Military High 1.57 % 72
32348 Brazil Military Mid Rio 1.36 % 58
32253 Rio Special High 1.24 % 69
32259 Brazil Navy Rio 1.24 % 37
32134 Brazil Military High Rio 1.23 % 72
32152 Brazil Carepackage HighMil 0.94 % 46
32372 Rio Zombie Military Low 0.88 % 60
32250 Rio Special Low 0.70 % 53
32364 Rio Zombie FAB 0.58 % 60
32126 Brazil Military Low Rio 0.39 % 60
32296 Brazil Coalition High Rio 0.30 % 50
32302 Brazil FAB Rio 0.28 % 60
How loot works in Unturned Sections that apply to this throwable are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Jeff's Unsorted Crates
Run by Rio Coalition Jeff
Locked behind progression in quest Out With a Bang!. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Out With a Bang! — milestone 3 of 5 at stage 2+
You give
Fragmentation Grenade ×1
You get
8 Exp
Rio_Grenade_0.dat
GUID 85851aee176c44fd9cc72baee3af5f40
Type Throwable
Rarity Rare
Useable Throwable
ID 33863

Size_X 1
Size_Y 1

Player_Damage 175
Zombie_Damage 175
Animal_Damage 175
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 100
Resource_Damage 1000
Object_Damage 500

Range 8
Explosion 36109

Explosive

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
			"b878aa22f7474bae97b194d5ebaf8267" // Gunpowder
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]