1×1 (1)

Inventory size

10 m

Blast radius

Explosive

Detonates on fuse / impact

1.5 s

Fuse length

1 N

Strong throw force

1 N

Weak throw force

Damage
Combat damage
Player 4
Zombie 4
Animal 4
Other damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0
6 blueprints
Tool
Tool
Craft lvl.1
+
+
=
Tool
Craft lvl.1
+
+
=
Tool
Craft lvl.1
+
+
=
Tool
Craft lvl.1
+
+
=
Tool
Craft lvl.1
+
=
How loot works in Unturned Sections that apply to this throwable are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Rio_Grenade_Bouncy.dat
GUID b5ce3df15d0348fcb736e85179c48f22
Type Throwable
Rarity Epic
Useable Throwable
ID 34596

Size_X 1
Size_Y 1

Player_Damage 4
Zombie_Damage 4
Animal_Damage 4
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0
Explosion_Launch_Speed 50

Range 10
Explosion 36177

Explosive
Fuse_Length 1.5

Blueprints 6

// Salvage 
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 34596
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 33031
Blueprint_0_Output_1_ID 33039
Blueprint_0_Build 27



// E. Handybook
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33011
Blueprint_1_Supply_1_ID 33039
Blueprint_1_Supply_2_ID 34598
Blueprint_1_Supply_2_Critical
Blueprint_1_Level 1
Blueprint_1_Skill Craft
Blueprint_1_Build 27

Blueprint_1_Conditions 4
// Does not have field manual
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33975
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
// Does not have Exterminator Cookbook
Blueprint_1_Condition_1_Type Item
Blueprint_1_Condition_1_ID 34599
Blueprint_1_Condition_1_Amount 1
Blueprint_1_Condition_1_Logic Less_Than
// Does not have encyclopedia
Blueprint_1_Condition_2_Type Item
Blueprint_1_Condition_2_ID 33976
Blueprint_1_Condition_2_Amount 1
Blueprint_1_Condition_2_Logic Less_Than
// Has not memorized
Blueprint_1_Condition_3_Type Flag_Bool
Blueprint_1_Condition_3_ID 39575
Blueprint_1_Condition_3_Value False
Blueprint_1_Condition_3_Logic Equal
Blueprint_1_Condition_3_Allow_Unset

Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID d6ed53528ba74d0aaf26b6bf5ecf620d
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 3c035679c8b94cfb83a1167a55124a8e



// Field Manual
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33011
Blueprint_2_Supply_1_ID 33039
Blueprint_2_Supply_2_ID 33975
Blueprint_2_Supply_2_Critical
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 27

Blueprint_2_Conditions 3
// Does not have Exterminator Cookbook
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 34599
Blueprint_2_Condition_0_Amount 1
Blueprint_2_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_2_Condition_1_Type Item
Blueprint_2_Condition_1_ID 33976
Blueprint_2_Condition_1_Amount 1
Blueprint_2_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_2_Condition_2_Type Flag_Bool
Blueprint_2_Condition_2_ID 39575
Blueprint_2_Condition_2_Value False
Blueprint_2_Condition_2_Logic Equal
Blueprint_2_Condition_2_Allow_Unset

Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID c71e839ba8b04dfea0e05c2d76e23f58
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 3c035679c8b94cfb83a1167a55124a8e



// E. Cookbook
Blueprint_3_Type Tool
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33011
Blueprint_3_Supply_1_ID 33039
Blueprint_3_Supply_2_ID 34599
Blueprint_3_Supply_2_Critical
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Blueprint_3_Build 27

Blueprint_3_Conditions 2
// Does not have encyclopedia
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 33976
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39575
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset

Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID 54a1ce07bc5846f4aef9b501a29b9b67
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 3c035679c8b94cfb83a1167a55124a8e



// Encyclopedia
Blueprint_4_Type Tool
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 33011
Blueprint_4_Supply_1_ID 33039
Blueprint_4_Supply_2_ID 33976
Blueprint_4_Supply_2_Critical
Blueprint_4_Level 1
Blueprint_4_Skill Craft
Blueprint_4_Build 27

Blueprint_4_Conditions 1
// Has not memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39575
Blueprint_4_Condition_0_Value False
Blueprint_4_Condition_0_Logic Equal
Blueprint_4_Condition_0_Allow_Unset

Blueprint_4_Rewards 2
// Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID a9bafc5869064335a83c3eddfff7f751
// Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID 3c035679c8b94cfb83a1167a55124a8e



// Memorized
Blueprint_5_Type Tool
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 33011
Blueprint_5_Supply_1_ID 33039
Blueprint_5_Level 1
Blueprint_5_Skill Craft
Blueprint_5_Build 27

Blueprint_5_Conditions 1
// Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39575
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal