1×2 (2)

Inventory size

Radio

Useable: Walkie_Talkie

How to use this tool

Equip to broadcast voice on the channel set in inventory. Other players carrying any Walkie Talkie on the same channel hear you.

4 blueprints
Tool
Tool
Craft lvl.2
2 x
+
+
=
Tool
Craft lvl.2
2 x
+
+
=
Tool
Craft lvl.2
2 x
+
=
Spawn tables (13)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32145 Rio Ranger Tools 7.33 % 9
32234 Rio Business 7.14 % 6
32246 Rio Vehicles 6.06 % 11
32338 Rio Outdoors Supplies 4.55 % 7
32006 Rio Civilian Tools 2.87 % 16
32337 Brazil Outdoors Rio 2.62 % 24
32197 Brazil Ranger High Rio 1.69 % 94
32141 Brazil Ranger Low Rio 1.52 % 87
32376 Rio Zombie Ranger Low 1.51 % 87
32375 Rio Zombie Ranger High 1.01 % 94
32285 Rio Cardboard Mail 0.88 % 43
32001 Rio Civilian 0.12 % 42
32175 Brazil Prison Rio 0.03 % 89
How loot works in Unturned Sections that apply to this tool are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Rio_Phone_Old.dat
GUID 806ce13d447b40768b9e097f813a3c02
Type Tool
Rarity Rare
Useable Walkie_Talkie
ID 33058

Size_X 1
Size_Y 2

Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 33058
Blueprint_0_Outputs 4
Blueprint_0_Output_0_ID 33031
Blueprint_0_Output_1_ID 33005
Blueprint_0_Output_1_Amount 2
Blueprint_0_Output_2_ID 33000
Blueprint_0_Output_3_ID 33029
Blueprint_0_Tool 34120
Blueprint_0_Build 27



// Using Almanac
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33029
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 34533
Blueprint_1_Supply_2_ID 33972
Blueprint_1_Supply_2_Critical
Blueprint_1_Level 2
Blueprint_1_Skill Craft
Blueprint_1_Tool 33112
Blueprint_1_Build 27

Blueprint_1_Conditions 1
// Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39715
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset

Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 5990a24ee0b84089a9fbe375f197c86f
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID b3aaebc3d83f4fcaa8f0161445c340fe



// Using Encyclopedia
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33029
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 34533
Blueprint_2_Supply_2_ID 33976
Blueprint_2_Supply_2_Critical
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Tool 33112
Blueprint_2_Build 27

Blueprint_2_Conditions 1
// Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39715
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset

Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 922103cbbe69434aaa5cf8a602095597
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID b3aaebc3d83f4fcaa8f0161445c340fe



// Memorized
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 33029
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Supply_1_ID 34533
Blueprint_3_Level 2
Blueprint_3_Skill Craft
Blueprint_3_Tool 33112
Blueprint_3_Build 27

Blueprint_3_Conditions 1
// Has memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39715
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal