Boat

Engine type

108 KPH (67 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

1,200 HP

Max health

42 (7×6)

Trunk storage slots

2,200 L

Fuel capacity

4.2 L/s

Fuel burn rate

8 minutes, 43 seconds

Full tank runtime

Yes

Can be locked

Turrets (2)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 3 (passenger)
130°
Yaw (left/right)
-65° to 65°
Pitch (up/down)
25° to 85°

HMG
Mounted gun · ID 34055
Turret 2 Seat 4 (passenger)
130°
Yaw (left/right)
-65° to 65°
Pitch (up/down)
25° to 85°

HMG
Mounted gun · ID 34055

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

16°

Max steering angle

32°

Steering at full speed

Tucunaré Patrol Boat Where to find this Vehicle
100%
Rio de Janeiro Rio de Janeiro map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Rio Tucu 100.0 %
No spawns on map.
No vendors on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32220 Rio Tucu 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Tucunare.dat
GUID 43e0adf6b2514e30826b1beca0ffc906
Type Vehicle
Rarity Epic
ID 36344

Speed_Min -4
Speed_Max 24

Steer_Min 32
Steer_Max 16

Fuel_Min 250
Fuel_Max 800
Fuel 2200

Health_Min 500
Health_Max 600
Health 1200

Exit 3

Engine Boat

Trunk_Storage_X 7
Trunk_Storage_Y 6

Explosion 36105

Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8

Default_Battery 29fb14e2c0e946adb8352e91026e27d9

Turrets 2
Turret_0_Seat_Index 2
Turret_0_Item_ID 34055
Turret_0_Yaw_Min -65
Turret_0_Yaw_Max 65
Turret_0_Pitch_Min 25
Turret_0_Pitch_Max 85
Turret_1_Seat_Index 3
Turret_1_Item_ID 34055
Turret_1_Yaw_Min -65
Turret_1_Yaw_Max 65
Turret_1_Pitch_Min 25
Turret_1_Pitch_Max 85

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#627533" // Rio Military Olive
]

Cam_Follow_Distance 8