Boat

Engine type

108 KPH (67 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

1,200 HP

Max health

42 (7×6)

Trunk storage slots

2,200 L

Fuel capacity

4.2 L/s

Fuel burn rate

8 minutes, 43 seconds

Full tank runtime

Yes

Can be locked

Turrets (2)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 3 (passenger)
130°
Yaw (left/right)
-65° to 65°
Pitch (up/down)
25° to 85°

HMG
Mounted gun · ID 34055
Turret 2 Seat 4 (passenger)
130°
Yaw (left/right)
-65° to 65°
Pitch (up/down)
25° to 85°

HMG
Mounted gun · ID 34055

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

16°

Max steering angle

32°

Steering at full speed

Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32220 Rio Tucu 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Tucunare.dat
GUID 43e0adf6b2514e30826b1beca0ffc906
Type Vehicle
Rarity Epic
ID 36344

Speed_Min -4
Speed_Max 24

Steer_Min 32
Steer_Max 16

Fuel_Min 250
Fuel_Max 800
Fuel 2200

Health_Min 500
Health_Max 600
Health 1200

Exit 3

Engine Boat

Trunk_Storage_X 7
Trunk_Storage_Y 6

Explosion 36105

Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8

Default_Battery 29fb14e2c0e946adb8352e91026e27d9

Turrets 2
Turret_0_Seat_Index 2
Turret_0_Item_ID 34055
Turret_0_Yaw_Min -65
Turret_0_Yaw_Max 65
Turret_0_Pitch_Min 25
Turret_0_Pitch_Max 85
Turret_1_Seat_Index 3
Turret_1_Item_ID 34055
Turret_1_Yaw_Min -65
Turret_1_Yaw_Max 65
Turret_1_Pitch_Min 25
Turret_1_Pitch_Max 85

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#627533" // Rio Military Olive
]

Cam_Follow_Distance 8