Car

Engine type

81 KPH (50 MPH)

Forward speed

45 KPH (28 MPH)

Reverse speed

850 HP

Max health

16 (4×4)

Trunk storage slots

1,200 L

Fuel capacity

1 L/s

Fuel burn rate

20 minutes

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 4-6 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

15°

Max steering angle

10°

Steering at full speed

24

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Wasp.dat
GUID 2343e56b344f4664acf11730f193229b

Type Vehicle
ID 36333

Speed_Min -10
Speed_Max 18

Steer_Min 10
Steer_Max 15

Brake 24

Fuel_Min 200
Fuel_Max 600
Fuel 1200

Health_Min 200
Health_Max 700
Health 850

Zip
Traction

Exit 1.5

Tires_Invulnerable
Default_Battery 1edabd7e14e44912a91d1fad89120aa2

Physics_Profile 8b83795668284936b1511836ca1ba806

Trunk_Storage_X 4
Trunk_Storage_Y 4

Explosion 36105

Drops_Table_ID 32266
Drops_Min 4
Drops_Max 6

Fuel_Burn_Rate 1
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
HornAudioClip Sounds/Vehicles/Wasp_Horn.mp3

Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#373737" // Rio Black
	"#335d81" // Rio Blue
	"#2e642e" // Rio Green
	"#bd6e27" // Rio Orange
	"#6a466d" // Rio Purple
	"#9a2525" // Rio Red
	"#d4d4d4" // Rio White
	"#cdaa1e" // Rio Yellow
	"#c47dac" // Rio Pink
]


GearShift_VisibleInHUD false
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
]

WheelBalancing_ForceMultiplier 30
WheelBalancing_UprightExponent 0.7
Steering_LeaningForceMultiplier 2
RollAngularVelocityDamping 5

ReverseGearRatio 4
ForwardGearRatios
[
	15
	10
]
GearShift_UpThresholdRPM 4000
GearShift_Duration 0.4
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 4

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 0.8
	IdleVolume 0.75
	MaxPitch 1.8
	MaxVolume 1.0
}