Car

Engine type

81 KPH (50 MPH)

Forward speed

45 KPH (28 MPH)

Reverse speed

850 HP

Max health

12 (4×3)

Trunk storage slots

1,200 L

Fuel capacity

1 L/s

Fuel burn rate

20 minutes

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 4-6 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

15°

Max steering angle

10°

Steering at full speed

24

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32187 Rio Police 19.01 % 4
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Police_Bike.dat
GUID 4bd867365993453db25de8ef38398561
Type Vehicle
Rarity Rare
ID 36349

Speed_Min -10
Speed_Max 18

Steer_Min 10
Steer_Max 15

Brake 24

Fuel_Min 200
Fuel_Max 600
Fuel 1200

Health_Min 200
Health_Max 700
Health 850

Zip
Traction

Exit 1.5

Tires_Invulnerable
Default_Battery 1edabd7e14e44912a91d1fad89120aa2

Physics_Profile 8b83795668284936b1511836ca1ba806

Trunk_Storage_X 4
Trunk_Storage_Y 3

Explosion 36105

Drops_Table_ID 32266
Drops_Min 4
Drops_Max 6

Fuel_Burn_Rate 1
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
HornAudioClip Sounds/Vehicles/Wasp_Horn.mp3

Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#3A769E" // Rio Police
]


GearShift_VisibleInHUD false
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
]

WheelBalancing_ForceMultiplier 30
WheelBalancing_UprightExponent 0.7
Steering_LeaningForceMultiplier 2
RollAngularVelocityDamping 5

ReverseGearRatio 4
ForwardGearRatios
[
	15
	10
]
GearShift_UpThresholdRPM 4000
GearShift_Duration 0.4
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 4

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 0.8
	IdleVolume 0.75
	MaxPitch 1.8
	MaxVolume 1.0
}