Car

Engine type

36 KPH (22 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

1,750 HP

Max health

96 (8×12)

Trunk storage slots

2,000 L

Fuel capacity

3 L/s

Fuel burn rate

11 minutes, 6 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
Yaw (left/right)
-4° to 4°
Pitch (up/down)
45° to 105°

Tank Cannon
Mounted gun · ID 34058

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 8-12 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×2
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

24

Brake force

Defense & misc

×0.2

Passenger explosion damage

Protections
Invulnerable Collision proof Puncture proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32180 Rio Military High 4.10 % 7
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Tank.dat
GUID 4f1c15c3e53e4a399080ab841a3e8cc8
Type Vehicle
Rarity Legendary
ID 36338

Speed_Min -4
Speed_Max 8

CrawlerTrackSteering_Torque 6
CrawlerTrackSteering_SidewaysFrictionMultiplier 0.8
CrawlerTrackSteering_MaxSpeedScale 0.6

Brake 24

Fuel_Min 200
Fuel_Max 400
Fuel 2000

Health_Min 1100
Health_Max 1200
Health 1750

Exit 4

Cam_Follow_Distance 7.5
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.2

Traction
Crawler
LockMouse

Trunk_Storage_X 8
Trunk_Storage_Y 12

Bumper_Invulnerable
Explosion 36105

Drops_Table_ID 32266
Drops_Min 8
Drops_Max 12

Fuel_Burn_Rate 3

Invulnerable
Tires_Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 34058
Turret_0_Yaw_Min -4
Turret_0_Yaw_Max 4
Turret_0_Pitch_Min 45
Turret_0_Pitch_Max 105

Physics_Profile 5a3796bad4844322a0727ada6b4d046d

IgnitionAudioClip core.masterbundle:Vehicles/Tank/Ignition.mp3

Has_Clip_Prefab false

GearShift_VisibleInHUD false
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		ModelPath Wheels/Wheel_0

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_1
		ModelPath Wheels/Wheel_1

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_2
		ModelPath Wheels/Wheel_2

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_3
		ModelPath Wheels/Wheel_3

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_4
		ModelPath Wheels/Wheel_4

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_5
		ModelPath Wheels/Wheel_5

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_6
		ModelPath Wheels/Wheel_6

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 0
	}
	{
		WheelColliderPath Tires/Tire_7
		ModelPath Wheels/Wheel_7

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_8
		ModelPath Wheels/Wheel_8

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_9
		ModelPath Wheels/Wheel_9

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_10
		ModelPath Wheels/Wheel_10

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_11
		ModelPath Wheels/Wheel_11

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_12
		ModelPath Wheels/Wheel_12

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}
	{
		WheelColliderPath Tires/Tire_13
		ModelPath Wheels/Wheel_13

		IsColliderPowered true
		ModelUseColliderPose true
		SteeringMode CrawlerTrack
		MotionEffects BackwardOnly
		CanExplode false
		CopyCrawlerTrackSpeedIndex 1
	}

	// Back and Front
	{
		ModelPath Wheels/Wheel_14

		CanExplode false
		CopyColliderRpmIndex 0
		ModelRadius 0.63
	}
	{
		ModelPath Wheels/Wheel_15

		CanExplode false
		CopyColliderRpmIndex 1
		ModelRadius 0.63
	}
	{
		ModelPath Wheels/Wheel_16

		CanExplode false
		CopyColliderRpmIndex 0
		ModelRadius 0.7
	}
	{
		ModelPath Wheels/Wheel_17

		CanExplode false
		CopyColliderRpmIndex 1
		ModelRadius 0.7
	}
]

CrawlerTrackTilingMaterials
[
	{
		Path Tracks_0
		MaterialIndex 0
		WheelIndices
		[
			0
			1
			2
			3
			4
			5
			6
		]
		RepeatDistance 1.32
		UV_Direction (0, 1)
	}
	{
		Path Tracks_1
		MaterialIndex 0
		WheelIndices
		[
			7
			8
			9
			10
			11
			12
			13
		]
		RepeatDistance 1.32
		UV_Direction (0, 1)
	}
]

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_0/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_4/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_5/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_6/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_7/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_8/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_9/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_10/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_11/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_12/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_13/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_14/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_15/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_16/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_17/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Tank_Cannon_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Tank_Cannon_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#627533" // Rio Military Olive
]