Helicopter
Engine type
108 KPH (67 MPH)
Forward speed
9 KPH (6 MPH)
Reverse speed
1,000 HP
Max health
48 (6×8)
Trunk storage slots
2,000 L
Fuel
4.2 L/s
Fuel burn rate
7 minutes, 56 seconds
Full tank runtime
Yes
Can be locked
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
20 /s
Burn rate
20 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (2 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
32°
Max steering angle
16°
Steering at full speed
2
Turn responsiveness
Defense & misc
Protections
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32181 | Rio Panther | 100.00 % | 1 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 00fefe220c1b47e39c8df13fb58d5ac2
Type Vehicle
Rarity Epic
Speed_Min -2
Speed_Max 24
Steer_Min 16
Steer_Max 32
Fuel 2000
Health_Min 800
Health_Max 900
Health 1000
Exit 3
Cam_Follow_Distance 7.5
LockMouse
Engine Helicopter
Trunk_Storage_X 6
Trunk_Storage_Y 8
Explosion 36105
Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8
Sleds
Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9
IgnitionAudioClip core.masterbundle:Sounds/HelicopterIgnition.mp3
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#627533" // Rio Military Olive
]
GearShift_VisibleInHUD false
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered false
IsColliderPowered false
ModelPath Objects/Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered false
IsColliderPowered false
ModelPath Objects/Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered false
ModelPath Objects/Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered false
ModelPath Objects/Wheels/Wheel_3
ModelUseColliderPose true
}
]