Helicopter

Engine type

112 KPH (70 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

900 HP

Max health

48 (8×6)

Trunk storage slots

1,750 L

Fuel

4.2 L/s

Fuel burn rate

6 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
30°
Yaw (left/right)
-15° to 15°
Pitch (up/down)
80° to 115°

Hydra Rocket Turret
Hydra Rocket Turret
Mounted gun · ID 34053

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

16°

Max steering angle

Steering at full speed

2

Turn responsiveness

Defense & misc

Protections
Invulnerable Puncture proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32182 Rio Special Helicopter 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Hydra.dat
GUID 7b680a5526dd47798f8d9738a84fe8ff
Type Vehicle
Rarity Mythical
ID 36341

Speed_Min -2
Speed_Max 25

Steer_Min 8
Steer_Max 16

Fuel 1750

Health_Min 800
Health_Max 880
Health 900

Exit 3

Cam_Follow_Distance 7

LockMouse
Engine Helicopter

Trunk_Storage_X 8
Trunk_Storage_Y 6

Explosion 36105

Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8

Invulnerable
Tires_Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9


Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 34053
Turret_0_Yaw_Min -15
Turret_0_Yaw_Max 15
Turret_0_Pitch_Min 80
Turret_0_Pitch_Max 115

IgnitionAudioClip core.masterbundle:Sounds/HelicopterIgnition.mp3

Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Rotors/Rotor_1/Model_0
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#353535" // Rio Black
]