Helicopter

Engine type

81 KPH (50 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

750 HP

Max health

25 (5×5)

Trunk storage slots

1,750 L

Fuel

2 L/s

Fuel burn rate

14 minutes, 35 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

Max steering angle

16°

Steering at full speed

2

Turn responsiveness

Police Helicopter Where to find this Vehicle
100%
Rio de Janeiro Rio de Janeiro map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Rio PoliceHeli 100.0 %
No spawns on map.
No vendors on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32195 Rio PoliceHeli 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Police_Helicopter.dat
GUID f0f0e5d32e3c4f80bd46e66c693e5524
Type Vehicle
Rarity Epic
ID 36350

Speed_Min -2
Speed_Max 18

Steer_Min 16
Steer_Max 8

Fuel 1750

Health_Min 550
Health_Max 650
Health 750

Exit 3

Cam_Follow_Distance 8

LockMouse
Engine Helicopter

Trunk_Storage_X 5
Trunk_Storage_Y 5

Explosion 36105
Default_Battery 1edabd7e14e44912a91d1fad89120aa2

Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8

Fuel_Burn_Rate 2

IgnitionAudioClip core.masterbundle:Sounds/HelicopterIgnition.mp3
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#3A769E" // Rio Police
]