Plane

Engine type

108 KPH (67 MPH)

Forward speed

72 KPH (45 MPH)

Reverse speed

1,200 HP

Max health

80 (8×10)

Trunk storage slots

2,500 L

Fuel

4 L/s

Fuel burn rate

10 minutes, 25 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 8-12 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

16°

Steering at full speed

64

Brake force

4

Lift

16° - 24°

Air steer range

1

Turn responsiveness

Defense & misc

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Phantasm.dat
GUID 441229ddc5094d7896cf414aa93859e9
Type Vehicle
Rarity Mythical
ID 36397

Speed_Min -16
Speed_Max 24

Steer_Min 16
Steer_Max 32

Brake 64
Lift 4

Air_Turn_Responsiveness 1
Air_Steer_Min 16
Air_Steer_Max 24

Fuel 2500

Health_Min 700
Health_Max 800
Health 1200

LockMouse
Engine Plane
Sleds
Traction
Cam_Follow_Distance 10

Trunk_Storage_X 8
Trunk_Storage_Y 10

Explosion 36105

Drops_Table_ID 32266
Drops_Min 8
Drops_Max 12

Fuel_Burn_Rate 4

Tires_Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9
Pitch_Drive 0.006

IgnitionAudioClip riodejaneiro.masterbundle:Vehicles/Military/Rio_Tiger/Ignition.Wav

Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#335d81" // Rio Blue
]

GearShift_VisibleInHUD false
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
]