Plane
Engine type
288 KPH (179 MPH)
Forward speed
9 KPH (6 MPH)
Reverse speed
1,500 HP
Max health
80 (8×10)
Trunk storage slots
1,750 L
Fuel
4.2 L/s
Fuel burn rate
6 minutes, 56 seconds
Full tank runtime
Yes
Can be locked
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
25 /s
Burn rate
15 /s
Charge rate
Yes
Spawns with battery
No
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (2 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
8°
Max steering angle
12°
Steering at full speed
64
Brake force
12
Lift
12° - 8°
Air steer range
2
Turn responsiveness
Defense & misc
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID c000864ef67d403ba90a25bcd2c4c9c3
Type Vehicle
Rarity Mythical
ID 36398
Speed_Min -2
Speed_Max 64
Steer_Min 12
Steer_Max 8
Brake 64
Lift 12
Air_Turn_Responsiveness 2
Air_Steer_Min 12
Air_Steer_Max 8
Fuel 1750
Health_Min 1500
Health_Max 1500
Health 1500
Exit 3
Cam_Follow_Distance 8
LockMouse
Engine Plane
Reclined
Pitch_Drive 0.006
Pitch_Idle 0.03
Trunk_Storage_X 8
Trunk_Storage_Y 10
Explosion 36105
Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8
Invulnerable
Tires_Invulnerable
Battery_Powered
Can_Steal_Battery false
Battery_Burn_Rate 25
Battery_Charge_Rate 15
BatteryMode_Driving Burn
BatteryMode_Empty Charge
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#D4D4D4"
]