2×2 (4)

Inventory size

500 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

10 blueprints
Supply
10 x
=
Tool
=
10 x
Tool
Craft lvl.3
2 x
+
+
+
=
Tool
Craft lvl.3
2 x
+
+
+
=
Tool
Craft lvl.3
+
=
Tool
Craft lvl.3
+
2 x
+
+
2 x
+
2 x
=
Tool
Craft lvl.3
+
2 x
+
+
+
+
2 x
+
2 x
=
Tool
Craft lvl.3
+
+
+
2 x
=
Supply
Craft lvl.3
+
+
+
10 x
=
Tool
Craft lvl.3
+
+
+
10 x
+
+
+
2 x
+
10 x
=
Pile of Gold Bar Where to find this Item
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
UTC 0.1 %
NB Horde 0.0 %
NB Misc 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this barricade Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Decoy"N" Horde Beacon icon 0.00 %
Spawn tables (3)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
60402 CN UTC 0.10 % 14
61400 CN NB Horde 0.00 % 46
61405 CN NB Misc 0.00 % 119
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CN_Gold_Bar_LV2.dat
GUID 7b2ef0e343774e2ca5e1466759384d6f
Type Barricade
Rarity Mythical
Useable Barricade
Build Barricade
ID 61668

Size_X 2
Size_Y 2
Size_Z 0.3

Health 500
Range 6
Radius 0
Offset 0.05

Explosion 28

Asset_Bundle_Version 3
Enable_Shader_Consolidation

Blueprints 2
Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 61667
Blueprint_0_Supply_0_Amount 10
Blueprint_0_Product 61668
Blueprint_0_Products 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61668
Blueprint_1_Product 61667
Blueprint_1_Products 10
Blueprint_1_Build 27