2×1 (2)

Inventory size

+30%

Water

+65%

Food

+2%

Health

+30%

Virus

48 s

Warmth

8 blueprints
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Beef noodles Where to find this Item
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
No spawns on map.
No zombie drops.
王炊事员(军队炊事兵)
【中国】地堡军厨
陆陆(六六)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
How loot works in Unturned Sections that apply to this food are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Food for PLA soldiers
Run by 王炊事员(军队炊事兵)
Locked behind progression in quest [PLA main quest] (Act II: The story continues) P2 The dilemma. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: [PLA main quest] (Act II: The story continues) P2 The dilemma
You give
120 Exp
You get
Beef noodles ×1
Trading with the military cook
Run by 【中国】地堡军厨
You give
100 Exp
You get
Beef noodles ×1
Leisure Time Cafe
Run by 陆陆(六六)
You give
130 Exp
You get
Beef noodles ×1
牛肉面.dat
GUID 1feaa699c6cf1c187f976cb40d04f601
Type Food
Rarity Rare
Useable Consumeable
ID 53006

Exclude_From_Master_Bundle

Size_X 2
Size_Y 1
Size_Z 0.3

Quality_Min 80
Quality_Max 100

Water 30
Food 65
Health 2
Disinfectant 30
Warmth 600

Quest_Rewards 1
Quest_Reward_0_Type Item
Quest_Reward_0_ID 53003
Quest_Reward_0_Amount 1

Blueprints 4
Blueprint_0_Type Supply
Blueprint_0_Supplies 5
Blueprint_0_Supply_0_ID 53004
Blueprint_0_Supply_1_ID 63307
Blueprint_0_Supply_2_ID 53031
Blueprint_0_Supply_3_ID 63315
Blueprint_0_Supply_4_ID 53003
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 61634
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 53006
Blueprint_0_Output_1_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Supply
Blueprint_1_Supplies 5
Blueprint_1_Supply_0_ID 53004
Blueprint_1_Supply_1_ID 63308
Blueprint_1_Supply_2_ID 53031
Blueprint_1_Supply_3_ID 63315
Blueprint_1_Supply_4_ID 53003
Blueprint_1_Level 1
Blueprint_1_Skill Cook
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 61634
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 53006
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27

Blueprint_2_Type Supply
Blueprint_2_Supplies 5
Blueprint_2_Supply_0_ID 53004
Blueprint_2_Supply_1_ID 63309
Blueprint_2_Supply_2_ID 53031
Blueprint_2_Supply_3_ID 63315
Blueprint_2_Supply_4_ID 53003
Blueprint_2_Level 1
Blueprint_2_Skill Cook
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 61634
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 53006
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 27

Blueprint_3_Type Supply
Blueprint_3_Supplies 5
Blueprint_3_Supply_0_ID 53004
Blueprint_3_Supply_1_ID 63310
Blueprint_3_Supply_2_ID 53031
Blueprint_3_Supply_3_ID 63315
Blueprint_3_Supply_4_ID 53003
Blueprint_3_Level 1
Blueprint_3_Skill Cook
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 61634
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 53006
Blueprint_3_Output_1_Amount 1
Blueprint_3_Build 27
ConsumeAudioClip/Use.mp3