2×2 (4)

Inventory size

32

Blueprints

32 blueprints
Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Craft lvl.0
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
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Supply
Cook lvl.1
Supply
Cook lvl.1
6 x
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6 x
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
装满水的煮面锅.dat
GUID 4aec2e82a9f4e430f103fb7c24a4b5bb
Type Supply
Rarity Common
ID 53004

Size_X 2
Size_Y 2
Size_Z 0.5

Exclude_From_Master_Bundle

Blueprints 17
Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 61634
Blueprint_0_Supply_1_ID 62144
Blueprint_0_Skill Craft
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 53004
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 62143
Blueprint_0_Output_1_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Supply
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 61634
Blueprint_1_Supply_1_ID 62143
Blueprint_1_Skill Craft
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 53004
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 61656
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27

Blueprint_2_Type Supply
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 61634
Blueprint_2_Supply_1_ID 62142
Blueprint_2_Skill Craft
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 53004
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 61655
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 27

Blueprint_3_Type Supply
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 61634
Blueprint_3_Supply_1_ID 62145
Blueprint_3_Skill Craft
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 53004
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 61657
Blueprint_3_Output_1_Amount 1
Blueprint_3_Build 27

Blueprint_4_Type Supply
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 61634
Blueprint_4_Supply_1_ID 62148
Blueprint_4_Skill Craft
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 53004
Blueprint_4_Output_0_Amount 1
Blueprint_4_Output_1_ID 62147
Blueprint_4_Output_1_Amount 1
Blueprint_4_Build 27

Blueprint_5_Type Supply
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 61634
Blueprint_5_Supply_1_ID 62147
Blueprint_5_Skill Craft
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 53004
Blueprint_5_Output_0_Amount 1
Blueprint_5_Output_1_ID 62146
Blueprint_5_Output_1_Amount 1
Blueprint_5_Build 27

Blueprint_6_Type Supply
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 61634
Blueprint_6_Supply_1_ID 62146
Blueprint_6_Skill Craft
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 53004
Blueprint_6_Output_0_Amount 1
Blueprint_6_Output_1_ID 61658
Blueprint_6_Output_1_Amount 1
Blueprint_6_Build 27

Blueprint_7_Type Supply
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 61634
Blueprint_7_Supply_1_ID 62149
Blueprint_7_Skill Craft
Blueprint_7_Outputs 2
Blueprint_7_Output_0_ID 53004
Blueprint_7_Output_0_Amount 1
Blueprint_7_Output_1_ID 61659
Blueprint_7_Output_1_Amount 1
Blueprint_7_Build 27

Blueprint_8_Type Supply
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 61634
Blueprint_8_Supply_1_ID 62153
Blueprint_8_Skill Craft
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 53004
Blueprint_8_Output_0_Amount 1
Blueprint_8_Output_1_ID 62152
Blueprint_8_Output_1_Amount 1
Blueprint_8_Build 27

Blueprint_9_Type Supply
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 61634
Blueprint_9_Supply_1_ID 62152
Blueprint_9_Skill Craft
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 53004
Blueprint_9_Output_0_Amount 1
Blueprint_9_Output_1_ID 62151
Blueprint_9_Output_1_Amount 1
Blueprint_9_Build 27

Blueprint_10_Type Supply
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 61634
Blueprint_10_Supply_1_ID 62151
Blueprint_10_Skill Craft
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 53004
Blueprint_10_Output_0_Amount 1
Blueprint_10_Output_1_ID 62150
Blueprint_10_Output_1_Amount 1
Blueprint_10_Build 27

Blueprint_11_Type Supply
Blueprint_11_Supplies 2
Blueprint_11_Supply_0_ID 61634
Blueprint_11_Supply_1_ID 62150
Blueprint_11_Skill Craft
Blueprint_11_Outputs 2
Blueprint_11_Output_0_ID 53004
Blueprint_11_Output_0_Amount 1
Blueprint_11_Output_1_ID 61660
Blueprint_11_Output_1_Amount 1
Blueprint_11_Build 27

Blueprint_12_Type Supply
Blueprint_12_Supplies 2
Blueprint_12_Supply_0_ID 61634
Blueprint_12_Supply_1_ID 62154
Blueprint_12_Skill Craft
Blueprint_12_Outputs 2
Blueprint_12_Output_0_ID 53004
Blueprint_12_Output_0_Amount 1
Blueprint_12_Output_1_ID 61661
Blueprint_12_Output_1_Amount 1
Blueprint_12_Build 27

Blueprint_13_Type Supply
Blueprint_13_Supplies 2
Blueprint_13_Supply_0_ID 61634
Blueprint_13_Supply_1_ID 62157
Blueprint_13_Skill Craft
Blueprint_13_Outputs 2
Blueprint_13_Output_0_ID 53004
Blueprint_13_Output_0_Amount 1
Blueprint_13_Output_1_ID 62156
Blueprint_13_Output_1_Amount 1
Blueprint_13_Build 27

Blueprint_14_Type Supply
Blueprint_14_Supplies 2
Blueprint_14_Supply_0_ID 61634
Blueprint_14_Supply_1_ID 62156
Blueprint_14_Skill Craft
Blueprint_14_Outputs 2
Blueprint_14_Output_0_ID 53004
Blueprint_14_Output_0_Amount 1
Blueprint_14_Output_1_ID 62155
Blueprint_14_Output_1_Amount 1
Blueprint_14_Build 27

Blueprint_15_Type Supply
Blueprint_15_Supplies 2
Blueprint_15_Supply_0_ID 61634
Blueprint_15_Supply_1_ID 62155
Blueprint_15_Skill Craft
Blueprint_15_Outputs 2
Blueprint_15_Output_0_ID 53004
Blueprint_15_Output_0_Amount 1
Blueprint_15_Output_1_ID 61662
Blueprint_15_Output_1_Amount 1
Blueprint_15_Build 27

Blueprint_16_Type Supply
Blueprint_16_Supplies 2
Blueprint_16_Supply_0_ID 53004
Blueprint_16_Supply_1_ID 53010
Blueprint_16_Level 1
Blueprint_16_Skill Cook
Blueprint_16_Outputs 2
Blueprint_16_Output_0_ID 53011
Blueprint_16_Output_0_Amount 1
Blueprint_16_Output_1_ID 61634
Blueprint_16_Output_1_Amount 1
Blueprint_16_Build 27