1×2 (2)

Inventory size

+35%

Water

22 blueprints
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Cook lvl.1
Supply
Craft lvl.0
Supply
Cook lvl.1
+
+
+
+
=
Supply
Cook lvl.1
Supply
Cook lvl.1
+
+
+
+
=
Supply
Cook lvl.1
+
=
Supply
Cook lvl.1
+
=
Canned water Where to find this Item
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
矿泉水站 Inline 50.0 %
No spawns on map.
No zombie drops.
【中国】旧货商-李伟健
【中国】酿酒者
陆陆(六六)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
60043 矿泉水站 Inline 50.00 % 2
How loot works in Unturned Sections that apply to this water are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Trading with Li Weijian
Run by 【中国】旧货商-李伟健
You give
50 Exp
You get
Canned water ×1
Brewery
Run by 【中国】酿酒者
You give
20 Exp
You get
Canned water ×1
Leisure Time Cafe
Run by 陆陆(六六)
You give
60 Exp
You get
Canned water ×1
罐装水.dat
GUID 80cd3a990fc369e5d2e601721a0be606
Type Water
Rarity Common 
Useable Consumeable
ID 53011

Exclude_From_Master_Bundle

Size_X 1
Size_Y 2
Size_Z 0.4

Quality_Min 50
Quality_Max 100

Water 35

Quest_Rewards 1
Quest_Reward_0_Type Item
Quest_Reward_0_ID 53010
Quest_Reward_0_Amount 1

Blueprints 16
Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 53010
Blueprint_0_Supply_1_ID 62144
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 53011
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 62143
Blueprint_0_Output_1_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Supply
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 53010
Blueprint_1_Supply_1_ID 62143
Blueprint_1_Level 1
Blueprint_1_Skill Cook
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 53011
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 61656
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27

Blueprint_2_Type Supply
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 53010
Blueprint_2_Supply_1_ID 62142
Blueprint_2_Level 1
Blueprint_2_Skill Cook
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 53011
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 61655
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 27

Blueprint_3_Type Supply
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 53010
Blueprint_3_Supply_1_ID 62145
Blueprint_3_Level 1
Blueprint_3_Skill Cook
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 53011
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 61657
Blueprint_3_Output_1_Amount 1
Blueprint_3_Build 27

Blueprint_4_Type Supply
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 53010
Blueprint_4_Supply_1_ID 62148
Blueprint_4_Level 1
Blueprint_4_Skill Cook
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 53011
Blueprint_4_Output_0_Amount 1
Blueprint_4_Output_1_ID 62147
Blueprint_4_Output_1_Amount 1
Blueprint_4_Build 27

Blueprint_5_Type Supply
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 53010
Blueprint_5_Supply_1_ID 62147
Blueprint_5_Level 1
Blueprint_5_Skill Cook
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 53011
Blueprint_5_Output_0_Amount 1
Blueprint_5_Output_1_ID 62146
Blueprint_5_Output_1_Amount 1
Blueprint_5_Build 27

Blueprint_6_Type Supply
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 53010
Blueprint_6_Supply_1_ID 62146
Blueprint_6_Level 1
Blueprint_6_Skill Cook
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 53011
Blueprint_6_Output_0_Amount 1
Blueprint_6_Output_1_ID 61658
Blueprint_6_Output_1_Amount 1
Blueprint_6_Build 27

Blueprint_7_Type Supply
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 53010
Blueprint_7_Supply_1_ID 62149
Blueprint_7_Level 1
Blueprint_7_Skill Cook
Blueprint_7_Outputs 2
Blueprint_7_Output_0_ID 53011
Blueprint_7_Output_0_Amount 1
Blueprint_7_Output_1_ID 61659
Blueprint_7_Output_1_Amount 1
Blueprint_7_Build 27

Blueprint_8_Type Supply
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 53010
Blueprint_8_Supply_1_ID 62153
Blueprint_8_Level 1
Blueprint_8_Skill Cook
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 53011
Blueprint_8_Output_0_Amount 1
Blueprint_8_Output_1_ID 62152
Blueprint_8_Output_1_Amount 1
Blueprint_8_Build 27

Blueprint_9_Type Supply
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 53010
Blueprint_9_Supply_1_ID 62152
Blueprint_9_Level 1
Blueprint_9_Skill Cook
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 53011
Blueprint_9_Output_0_Amount 1
Blueprint_9_Output_1_ID 62151
Blueprint_9_Output_1_Amount 1
Blueprint_9_Build 27

Blueprint_10_Type Supply
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 53010
Blueprint_10_Supply_1_ID 62151
Blueprint_10_Level 1
Blueprint_10_Skill Cook
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 53011
Blueprint_10_Output_0_Amount 1
Blueprint_10_Output_1_ID 62150
Blueprint_10_Output_1_Amount 1
Blueprint_10_Build 27

Blueprint_11_Type Supply
Blueprint_11_Supplies 2
Blueprint_11_Supply_0_ID 53010
Blueprint_11_Supply_1_ID 62150
Blueprint_11_Level 1
Blueprint_11_Skill Cook
Blueprint_11_Outputs 2
Blueprint_11_Output_0_ID 53011
Blueprint_11_Output_0_Amount 1
Blueprint_11_Output_1_ID 61660
Blueprint_11_Output_1_Amount 1
Blueprint_11_Build 27

Blueprint_12_Type Supply
Blueprint_12_Supplies 2
Blueprint_12_Supply_0_ID 53010
Blueprint_12_Supply_1_ID 62154
Blueprint_12_Level 1
Blueprint_12_Skill Cook
Blueprint_12_Outputs 2
Blueprint_12_Output_0_ID 53011
Blueprint_12_Output_0_Amount 1
Blueprint_12_Output_1_ID 61661
Blueprint_12_Output_1_Amount 1
Blueprint_12_Build 27

Blueprint_13_Type Supply
Blueprint_13_Supplies 2
Blueprint_13_Supply_0_ID 53010
Blueprint_13_Supply_1_ID 62157
Blueprint_13_Level 1
Blueprint_13_Skill Cook
Blueprint_13_Outputs 2
Blueprint_13_Output_0_ID 53011
Blueprint_13_Output_0_Amount 1
Blueprint_13_Output_1_ID 62156
Blueprint_13_Output_1_Amount 1
Blueprint_13_Build 27

Blueprint_14_Type Supply
Blueprint_14_Supplies 2
Blueprint_14_Supply_0_ID 53010
Blueprint_14_Supply_1_ID 62156
Blueprint_14_Level 1
Blueprint_14_Skill Cook
Blueprint_14_Outputs 2
Blueprint_14_Output_0_ID 53011
Blueprint_14_Output_0_Amount 1
Blueprint_14_Output_1_ID 62155
Blueprint_14_Output_1_Amount 1
Blueprint_14_Build 27

Blueprint_15_Type Supply
Blueprint_15_Supplies 2
Blueprint_15_Supply_0_ID 53010
Blueprint_15_Supply_1_ID 62155
Blueprint_15_Level 1
Blueprint_15_Skill Cook
Blueprint_15_Outputs 2
Blueprint_15_Output_0_ID 53011
Blueprint_15_Output_0_Amount 1
Blueprint_15_Output_1_ID 61662
Blueprint_15_Output_1_Amount 1
Blueprint_15_Build 27

ConsumeAudioClip/Use.wav