2×1 (2)
Inventory size
+30%
Water
+30%
Food
+2%
Health
+2%
Virus
48 s
Warmth
Cooked instant noodles
Where to find this Item
王炊事员(军队炊事兵)
…
【中国】地堡军厨
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest [PLA main quest] (Act II: The story continues) P2 The dilemma. Show exact unlock rules (1 path)
Cooked instant noodles ×1
Cooked instant noodles ×1
GUID 1497f22ce78924f832f6c64997fe405e
Type Food
Rarity Uncommon
Useable Consumeable
ID 53007
Exclude_From_Master_Bundle
Size_X 2
Size_Y 1
Size_Z 0.3
Quality_Min 80
Quality_Max 100
Water 30
Food 30
Health 2
Disinfectant 2
Warmth 600
Quest_Rewards 1
Quest_Reward_0_Type Item
Quest_Reward_0_ID 53003
Quest_Reward_0_Amount 1
Blueprints 4
Blueprint_0_Type Supply
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 53004
Blueprint_0_Supply_1_ID 63307
Blueprint_0_Supply_2_ID 53003
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 61634
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 53007
Blueprint_0_Output_1_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Supply
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 53004
Blueprint_1_Supply_1_ID 63308
Blueprint_1_Supply_2_ID 53003
Blueprint_1_Level 1
Blueprint_1_Skill Cook
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 61634
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 53007
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27
Blueprint_2_Type Supply
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 53004
Blueprint_2_Supply_1_ID 63309
Blueprint_2_Supply_2_ID 53003
Blueprint_2_Level 1
Blueprint_2_Skill Cook
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 61634
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 53007
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 27
Blueprint_3_Type Supply
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 53004
Blueprint_3_Supply_1_ID 63310
Blueprint_3_Supply_2_ID 53003
Blueprint_3_Level 1
Blueprint_3_Skill Cook
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 61634
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 53007
Blueprint_3_Output_1_Amount 1
Blueprint_3_Build 27
ConsumeAudioClip/Use.mp3