1×1 (1)

Inventory size

Primary

Hand slot

Semi

Firemodes

1000 m

Range

59 RPM

Fire rate

0%

Durability loss per shot

Damage
Combat damage
Skull Spine Leg Arm
Player 240 200 200 200
Zombie 2400 2000 2000 2000
Animal 240 200 200
Other damage
High caliber
Barricade 1000
Structure 1000
Vehicle 1000
Resource 1000
Object 1200
Range & ballistics
Full 100% damage out to 350 m, drops to 75% by 1000 m, bullet expires at 1000 m. Hover the chart to read damage at any distance.
100%0%50%75%0 m350 m
Max range
1000 m
Alert radius
250 m
Bullet drop
×4
Recoil
10°20°30°aim
Control
Hard
Simulation
Semi, 5 taps · 1 rps
Side bias
No horizontal kick
Up kick / shot
Side kick / shot
±0°
Recovery
75% / 75%
Norinco Tank Cannon Where to find this Item
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
坠落空投 Inline 100.0 %
防掉落BUG空闲位 Inline 100.0 %
黄金 Inline 50.0 %
保安亭 Inline 33.3 %
矿泉水站 Inline 33.3 %
40火 Inline 20.0 %
商场防爆柜 Inline 20.0 %
银行金条 Inline 14.3 %
派出所 Inline 11.1 %
手机店 Inline 10.0 %
采集工具 Inline 8.3 %
加油站与汽修 Inline 7.7 %
餐馆 Inline 6.3 %
高级医用物资 Inline 6.3 %
南京军营 Inline 5.9 %
民房生活用品 Inline 5.9 %
电子物品 Inline 5.6 %
药房 Inline 5.6 %
小卖部 Inline 5.3 %
诊所 Inline 5.3 %
公安局 Inline 4.5 %
杂物售货店 Inline 4.5 %
奶茶店 Inline 4.3 %
地区武装部 Inline 4.2 %
火箭军辐射区 Inline 4.0 %
五金商店 Inline 3.6 %
军用帐篷 Inline 3.4 %
台湾省军营 Inline 3.4 %
集装箱 Inline 3.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (29)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
60053 坠落空投 Inline 100.00 % 1
60001 防掉落BUG空闲位 Inline 100.00 % 1
60051 黄金 Inline 50.00 % 2
60059 保安亭 Inline 33.33 % 3
60043 矿泉水站 Inline 33.33 % 3
60041 40火 Inline 20.00 % 5
60002 商场防爆柜 Inline 20.00 % 5
60042 银行金条 Inline 14.29 % 7
60022 派出所 Inline 11.11 % 9
60044 手机店 Inline 10.00 % 9
60034 采集工具 Inline 8.33 % 12
60019 加油站与汽修 Inline 7.69 % 13
60024 餐馆 Inline 6.25 % 16
60014 高级医用物资 Inline 6.25 % 16
60030 南京军营 Inline 5.88 % 17
60026 民房生活用品 Inline 5.88 % 17
60052 电子物品 Inline 5.56 % 18
60012 药房 Inline 5.56 % 18
60011 小卖部 Inline 5.26 % 19
60013 诊所 Inline 5.26 % 19
60009 公安局 Inline 4.55 % 22
60010 杂物售货店 Inline 4.55 % 22
60003 奶茶店 Inline 4.35 % 23
60029 地区武装部 Inline 4.17 % 24
60049 火箭军辐射区 Inline 4.00 % 25
60015 五金商店 Inline 3.57 % 28
60028 军用帐篷 Inline 3.45 % 29
60045 台湾省军营 Inline 3.45 % 29
60018 集装箱 Inline 3.13 % 32
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CN_Tank_Cannon_Norinco.dat
GUID bb8683da454749bf82e436cde546011b
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 61599

Sight 61279
Magazine 62173

Ammo_Min 1
Ammo_Max 1

Semi

Caliber 62172

Aim_In_Duration 0.5
Gunshot_Rolloff_Distance 1000
Alert_Radius 250

Firerate 50
Action Trigger

Damage_Falloff_Range 0.35
Damage_Falloff_Multiplier 0.75

Range 1000

Player_Damage 200
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 2000
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2

Animal_Damage 200
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 1000
Structure_Damage 1000
Vehicle_Damage 1000
Resource_Damage 1000
Object_Damage 1200

Invulnerable

Spread_Aim 0.01
Spread_Hip 0.075

Recoil_Min_X 0
Recoil_Min_Y 5
Recoil_Max_X 0
Recoil_Max_Y 5

Recover_X 0.75
Recover_Y 0.75

Ballistic_Drop 0.0015

Ballistic_Steps 40

Ballistic_Travel 25

Should_Delete_Empty_Magazines True

Muzzle 42

Reload_Time 7
Turret