1×1 (1)
Inventory size
Primary
Hand slot
Semi
Firemodes
1000 m
Range
59 RPM
Fire rate
0%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 240 | 200 | 200 | 200 |
| Zombie | 2400 | 2000 | 2000 | 2000 |
| Animal | 240 | 200 | 200 | — |
Other damage
High caliber| Barricade | 1000 |
|---|---|
| Structure | 1000 |
| Vehicle | 1000 |
| Resource | 1000 |
| Object | 1200 |
Range & ballistics
Full 100% damage out to 350 m,
drops to 75% by 1000 m,
bullet expires at 1000 m.
Hover the chart to read damage at any distance.
Max range
1000 m
Alert radius
250 m
Bullet drop
×4
Recoil
- Control
- Hard
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- No horizontal kick
- Up kick / shot
- 5°
- Side kick / shot
- ±0°
- Recovery
- 75% ↑ / 75% ↔
This item doesn't have any blueprints
No blueprints found matching your search.
Outside the map
This spawn is outside the visible chart area.
Item spawns
坠落空投 Inline
…
100.0 %
防掉落BUG空闲位 Inline
…
100.0 %
黄金 Inline
…
50.0 %
保安亭 Inline
…
33.3 %
矿泉水站 Inline
…
33.3 %
40火 Inline
…
20.0 %
商场防爆柜 Inline
…
20.0 %
银行金条 Inline
…
14.3 %
派出所 Inline
…
11.1 %
手机店 Inline
…
10.0 %
采集工具 Inline
…
8.3 %
加油站与汽修 Inline
…
7.7 %
餐馆 Inline
…
6.3 %
高级医用物资 Inline
…
6.3 %
南京军营 Inline
…
5.9 %
民房生活用品 Inline
…
5.9 %
电子物品 Inline
…
5.6 %
药房 Inline
…
5.6 %
小卖部 Inline
…
5.3 %
诊所 Inline
…
5.3 %
公安局 Inline
…
4.5 %
杂物售货店 Inline
…
4.5 %
奶茶店 Inline
…
4.3 %
地区武装部 Inline
…
4.2 %
火箭军辐射区 Inline
…
4.0 %
五金商店 Inline
…
3.6 %
军用帐篷 Inline
…
3.4 %
台湾省军营 Inline
…
3.4 %
集装箱 Inline
…
3.1 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(29)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 60053 | 坠落空投 Inline | 100.00 % | 1 |
| 60001 | 防掉落BUG空闲位 Inline | 100.00 % | 1 |
| 60051 | 黄金 Inline | 50.00 % | 2 |
| 60059 | 保安亭 Inline | 33.33 % | 3 |
| 60043 | 矿泉水站 Inline | 33.33 % | 3 |
| 60041 | 40火 Inline | 20.00 % | 5 |
| 60002 | 商场防爆柜 Inline | 20.00 % | 5 |
| 60042 | 银行金条 Inline | 14.29 % | 7 |
| 60022 | 派出所 Inline | 11.11 % | 9 |
| 60044 | 手机店 Inline | 10.00 % | 9 |
| 60034 | 采集工具 Inline | 8.33 % | 12 |
| 60019 | 加油站与汽修 Inline | 7.69 % | 13 |
| 60024 | 餐馆 Inline | 6.25 % | 16 |
| 60014 | 高级医用物资 Inline | 6.25 % | 16 |
| 60030 | 南京军营 Inline | 5.88 % | 17 |
| 60026 | 民房生活用品 Inline | 5.88 % | 17 |
| 60052 | 电子物品 Inline | 5.56 % | 18 |
| 60012 | 药房 Inline | 5.56 % | 18 |
| 60011 | 小卖部 Inline | 5.26 % | 19 |
| 60013 | 诊所 Inline | 5.26 % | 19 |
| 60009 | 公安局 Inline | 4.55 % | 22 |
| 60010 | 杂物售货店 Inline | 4.55 % | 22 |
| 60003 | 奶茶店 Inline | 4.35 % | 23 |
| 60029 | 地区武装部 Inline | 4.17 % | 24 |
| 60049 | 火箭军辐射区 Inline | 4.00 % | 25 |
| 60015 | 五金商店 Inline | 3.57 % | 28 |
| 60028 | 军用帐篷 Inline | 3.45 % | 29 |
| 60045 | 台湾省军营 Inline | 3.45 % | 29 |
| 60018 | 集装箱 Inline | 3.13 % | 32 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
CN_Tank_Cannon_Norinco.dat
GUID bb8683da454749bf82e436cde546011b
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 61599
Sight 61279
Magazine 62173
Ammo_Min 1
Ammo_Max 1
Semi
Caliber 62172
Aim_In_Duration 0.5
Gunshot_Rolloff_Distance 1000
Alert_Radius 250
Firerate 50
Action Trigger
Damage_Falloff_Range 0.35
Damage_Falloff_Multiplier 0.75
Range 1000
Player_Damage 200
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2
Zombie_Damage 2000
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2
Animal_Damage 200
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2
Barricade_Damage 1000
Structure_Damage 1000
Vehicle_Damage 1000
Resource_Damage 1000
Object_Damage 1200
Invulnerable
Spread_Aim 0.01
Spread_Hip 0.075
Recoil_Min_X 0
Recoil_Min_Y 5
Recoil_Max_X 0
Recoil_Max_Y 5
Recover_X 0.75
Recover_Y 0.75
Ballistic_Drop 0.0015
Ballistic_Steps 40
Ballistic_Travel 25
Should_Delete_Empty_Magazines True
Muzzle 42
Reload_Time 7
Turret