5×2 (10)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
400 m
Range
143 RPM
Fire rate
0.1%
Durability loss per shot
Sight, Tactical, Grip
Attachment hooks
-10%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 156 | 114 | 78 | 90 |
| Zombie | 429 | 313.5 | 214.5 | 247.5 |
| Animal | 156 | 114 | 78 | — |
Other damage
High caliber| Barricade | 120 |
|---|---|
| Structure | 120 |
| Vehicle | 120 |
| Resource | 120 |
| Object | 120 |
Status effects on hit
Applied per shot, regardless of where it lands- Headshots
- Instant kill (skips head armor)
Range & ballistics
Full 100% damage out to 200 m,
drops to 50% by 400 m,
bullet expires at 400 m.
Hover the chart to read damage at any distance.
Max range
400 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 2.4 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 50°
- Side kick / shot
- ±0.1°
- Recovery
- 100% ↑ / 100% ↔
Gelato Scope
3× zoom
Spread -20%ADS speed +5%
20x Scope
20× zoom
ADS recoil -50%Spread -60%Sway -75%ADS speed +100%ADS move speed -50%
Thermal 10x Scope
10× zoom
Military NV
ADS recoil -25%Spread -40%Sway -50%ADS speed +50%ADS move speed -40%
10x Scope
10× zoom
ADS recoil -25%Spread -40%Sway -50%ADS speed +50%ADS move speed -40%
10x Scope
10× zoom
ADS recoil -25%Spread -40%Sway -50%ADS speed +50%ADS move speed -40%
10x Scope
10× zoom
ADS recoil -25%Spread -40%Sway -50%ADS speed +50%ADS move speed -40%
Puma Iron Sights
1× zoom
Qilinstrike Iron Sights
1× zoom
Magical Hybrid Holographic
2× zoom
Military NV
Damage +400%
Jackal Iron Sights
1× zoom
Thermal Hybrid Holographic
2× zoom
Military NV
ADS speed +7%
Blaze Iron Sights
1× zoom
Spiller Maximum Iron Sights
1× zoom
Vicalar Iron Sights
1× zoom
Shogun's Hammer Iron Sights
1× zoom
Surougewehr Iron Sights
1× zoom
Quake Iron Sights
1× zoom
Qutsel Maximum Iron Sights
1× zoom
Kepler Iron Sights
1× zoom
Jackal Iron Sights
1× zoom
Foray Maximum Iron Sights
1× zoom
Conqueror Iron Sights
1× zoom
Cavalry Iron Sights
1× zoom
Blazer Iron Sights
1× zoom
Banshee Iron Sights
1× zoom
Banshee Iron Sights
1× zoom
Blue Assault Scope
6× zoom
Spread -20%ADS speed +10%
Assault Scope
4× zoom
Spread -20%ADS speed +10%
Zerstörer Iron Sights
1× zoom
Spiller Maximum Iron Sights
1× zoom
Hypocrisy Scope
7× zoom
Spread -30%
Stylus Classic Scope
5× zoom
Military NV
Spread -20%ADS speed +20%
Antique Scope
5× zoom
Spread -20%ADS speed +10%
Stylus Scope
5× zoom
Military NV
Spread -20%ADS speed +20%
Thermal Hybrid Assault Scope
5× zoom
Military NV
Spread -20%ADS speed +20%
Dot Sight
1.05× zoom
Holographic ADS speed +2%
Regeneration Iron Sights
1× zoom
Dot Sight
1.1× zoom
Holographic ADS speed +5%
Kobra Sight
1.05× zoom
Holographic ADS speed +5%
Thermal Hybrid Holographic
2× zoom
Military NV
ADS speed +7%
Holographic Sight
1.2× zoom
Holographic ADS speed +5%
Heartbreaker Iron Sights
1× zoom
Holographic Sight
1.2× zoom
Holographic ADS speed +5%
Holographic Sight
1.2× zoom
Holographic ADS speed +5%
Holographic Sight
1.2× zoom
Holographic ADS speed +5%
Urgifire Iron Sights
1× zoom
Gaia's Hammer Iron Sights
1× zoom
Legisation Iron Sights
1× zoom
Puma Iron Sights
1× zoom
Thermal Hybrid Holographic
2× zoom
Military NV
ADS speed +7%
Thermal Hybrid Holographic
2× zoom
Military NV
ADS speed +7%
Holographic Sight
1.2× zoom
Holographic ADS speed +5%
Holographic Sight
1.2× zoom
Holographic ADS speed +5%
Holographic Sight
1.2× zoom
Holographic ADS speed +5%
Heavybreaker Iron Sights
1× zoom
Heartbreaker Iron Sights
1× zoom
Heartbreaker Iron Sights
1× zoom
Genaugewehr Iron Sights
1× zoom
Genaugewehr Iron Sights
1× zoom
Genaugewehr Iron Sights
1× zoom
Eaglefire Iron Sights
1× zoom
Eaglefire Iron Sights
1× zoom
Eaglefire Iron Sights
1× zoom
Dual Colt Holographic
1.05× zoom
Holographic
Ceobe Holographic Sight
1.05× zoom
Holographic
Thermal Hybrid Assault Scope
5× zoom
Military NV
Spread -20%ADS speed +20%
Nightvision Assault Scope
4× zoom
Military NV
Spread -20%ADS speed +10%
Zerstörer Iron Sights
1× zoom
Surougewehr Iron Sights
1× zoom
7x Scope
7× zoom
ADS recoil -10%Spread -30%Sway -25%ADS speed +25%ADS move speed -25%
7x Scope
7× zoom
ADS recoil -10%Spread -30%Sway -25%ADS speed +25%ADS move speed -25%
Vehicle Scope
6× zoom
Sway -100%
Antique Scope
4× zoom
Spread -20%ADS speed +10%
Scalar Iron Sights
1× zoom
Dot Sight
1.05× zoom
Holographic ADS speed +2%
Dot Sight
1.1× zoom
Holographic ADS speed +2%
Dot Sight
1.1× zoom
Holographic ADS speed +2%
Dot Sight
1.1× zoom
Holographic ADS speed +2%
Raptor Scope
4× zoom
Spread -20%ADS speed +10%
Tactical Laser
Aim laser Spread -25%ADS speed -10%
Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Advanced Tactical [Laser Mode]
Aim laser Spread -20%ADS speed -15%
High-Pressure Adaptive Chambering
Damage +10%Vertical recoil +50%Horizontal recoil +50%Spread +50%Shake +50%ADS speed +25%Firerate +1
Rangefinder
Rangefinder ADS speed +10%
Chainbreaker Tactical Laser
Aim laser Spread -25%ADS speed -10%
Golden Tactical Laser
Aim laser Spread -25%ADS speed -10%
Neon Blue Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Bayonet
Bayonet ADS speed +5%
Super Super High-Pressure Adaptive Chambering
Damage +400%Firerate +5
Firerate Adaptive Chambering
Damage -3%Spread +10%ADS speed +10%Firerate +1
Heavy Adaptive Chambering
Damage +20%Vertical recoil +30%Horizontal recoil +30%Spread +30%Shake +30%ADS speed +25%Firerate -1
Tactical Light
Flashlight Spread -15%ADS speed -10%
Coalition Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Neon Blue Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Glitch Bayonet
Bayonet
Stability Adaptive Chambering
Vertical recoil -15%Horizontal recoil -15%Spread -5%Sway -15%Shake -15%ADS speed -5%Firerate -1
Blue Rangefinder
Rangefinder ADS speed +10%
Trigone Bayonet
Bayonet ADS speed +10%
Coalition Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Scorpion-7 Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Antique Bayonet
Bayonet ADS speed +10%
Advanced Tactical [Rangefinder Mode]
Rangefinder ADS speed -15%
Advanced Tactical [Light Mode]
Flashlight ADS speed -15%
Niu Bi De Firerate Adaptive Chambering
Spread -100%ADS speed -100%Firerate +20
Martyr Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Legisation Quickstabber Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Popup Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
Hand Stop
Vertical recoil -10%Horizontal recoil -10%Spread -85%Sway -85%Shake -85%ADS speed -50%
Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Coalition Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Coalition Slidable Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
Neon Blue Diagnal Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -70%Sway -50%Shake -60%ADS speed +10%Prone-only
Scorpion-7 Banshee Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Popup Grip
Vertical recoil -63%Horizontal recoil -68%Spread -60%Sway -48%Shake -60%ADS speed +10%Prone-only
Stylus Classic Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Portable Horizontal Grip
Vertical recoil -20%Horizontal recoil -80%Spread -20%Sway -25%Shake -20%ADS speed -20%
Chainbreaker Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Stylus Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Scorpion-7 Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Scorpion-7 Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Neon Blue Banshee Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Coalition Glow Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Scorpion-7 Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Horizontal Grip
Vertical recoil -30%Horizontal recoil -85%Spread -30%Sway -30%Shake -25%ADS speed +8%
Advanced Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Heavy Grip
Vertical recoil -60%Horizontal recoil -60%Spread -30%Sway -30%Shake -30%ADS speed +100%
Raptor Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -50%Shake -60%ADS speed +10%Prone-only
Coalition Advanced Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Neon Blue Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Antique Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Coalition Vertical Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -50%Shake -60%ADS speed +10%Prone-only
Coalition Slidable Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Neon Blue Advanced Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Ceobe Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Niu Bi De Vertical Grip
Damage +400%Vertical recoil -100%Horizontal recoil -100%Spread -100%Sway -100%Shake -100%ADS speed -100%
Niu Bi De Vertical Grip
Vertical recoil -100%Horizontal recoil -100%Spread -100%Sway -100%Shake -100%ADS speed -100%
Advanced Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Neon Blue Diagnal Bipod
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Blue Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -100%Shake -60%ADS speed +10%Prone-only
Glitch Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
2 blueprints
No blueprints found matching your search.
Outside the map
This spawn is outside the visible chart area.
Item spawns
CN SC7DM Primary
…
4.5 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(1)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 65107 | CN SC7DM Primary | 4.53 % | 79 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
CN_Blaze_SC7.dat
GUID b898b4e88b094ca2b9b9ec02ea5759cc
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 64210
Size_X 5
Size_Y 2
Size_Z 0.375
Size2_Z 0.7
Sight 64787
Grip 64212
Magazine 61816
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 10
Safety
Semi
Caliber 13
Aim_In_Duration 0.3
Aiming_Movement_Speed_Multiplier 0.8
Spread_Prone 0.5
Range 400
Firerate 20
Replace 0.75
Action Trigger
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.5
Player_Damage 120
Player_Leg_Multiplier 0.65
Player_Arm_Multiplier 0.75
Player_Spine_Multiplier 0.95
Player_Skull_Multiplier 1.3
Instakill_Headshots True
Zombie_Damage 330
Zombie_Leg_Multiplier 0.65
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 0.95
Zombie_Skull_Multiplier 1.3
Animal_Damage 120
Animal_Leg_Multiplier 0.65
Animal_Spine_Multiplier 0.95
Animal_Skull_Multiplier 1.3
Barricade_Damage 120
Structure_Damage 120
Vehicle_Damage 120
Resource_Damage 120
Object_Damage 120
Invulnerable
Durability 0.1
Spread_Aim 0.005
Spread_Hip 0.4
Recoil_Aim 0.8
Recoil_Min_X -0.1
Recoil_Min_Y 50
Recoil_Max_X 0.1
Recoil_Max_Y 50
Recover_X 1
Recover_Y 1
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.035
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.05
Ballistic_Steps 10
Ballistic_Travel 40
Ballistic_Drop 0.006
Muzzle 4
Equipable_Movement_Speed_Multiplier 0.9
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 64210
Blueprint_1_Product 67
Blueprint_1_Products 7
Blueprint_1_Build 27