Car
Engine type
68 KPH (42 MPH)
Forward speed
36 KPH (22 MPH)
Reverse speed
700 HP
Max health
20 (5×4)
Trunk storage slots
2,400 L
Fuel capacity
2.05 L/s
Fuel burn rate
19 minutes, 30 seconds
Full tank runtime
Yes
Can be locked
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Hits anything once vehicle speed exceeds 3 m/s. Damage scales with speed (capped at ×10) and the listed base value per target type.
10
vs Player
15
vs Zombie
15
vs Animal
30
vs Object
85
vs Resource
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
24°
Max steering angle
12°
Steering at full speed
24
Brake force
Bus
Where to find this Vehicle
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 61008 | 公交车 Inline | 20.00 % | 5 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 448bb47bbb4a40a7b31894b678f90f27
Type Vehicle
Rarity Rare
ID 64004
Speed_Min -8
Speed_Max 15
Steer_Min 12
Steer_Max 24
Brake 24
Fuel_Min 300
Fuel_Max 500
Fuel 2400
Health_Min 400
Health_Max 500
Health 700
Traction
Cam_Follow_Distance 10
Trunk_Storage_X 5
Trunk_Storage_Y 4
Explosion 20
Has_Clip_Prefab false
Asset_Bundle_Version 2
Enable_Shader_Consolidation
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]