Helicopter

Engine type

112 KPH (70 MPH)

Forward speed

68 KPH (42 MPH)

Reverse speed

1,500 HP

Max health

30 (6×5)

Trunk storage slots

2,000 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°
No aim camera

Light Autocannon
Mounted gun · ID 61471
Turret 2 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
90° to 180°

Autocannon
Mounted gun · ID 61475
Turret 3 Seat 3 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
100° to 180°

Missile Launcher
Mounted gun · ID 61473

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %

Ramming damage

Hits anything once vehicle speed exceeds 3 m/s. Damage scales with speed (capped at ×10) and the listed base value per target type.

10

vs Player

15

vs Zombie

15

vs Animal

30

vs Object

85

vs Resource

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

45°

Max steering angle

2

Turn responsiveness

Defense & misc

Protections
Invulnerable Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CN_Ka60_Super.dat
GUID 06add0966667421ba311aafcaedf89ad
Type Vehicle
Rarity Mythical
ID 60130

Speed_Min -15
Speed_Max 25

Steer_Min 45
Steer_Max 45

Fuel 2000

Health_Min 800
Health_Max 900
Health 1500

Exit 3

Cam_Follow_Distance 8

LockMouse
Engine Helicopter

Trunk_Storage_X 6
Trunk_Storage_Y 5

Explosion 20
Invulnerable
Tires_Invulnerable

Turrets 3
Turret_0_Seat_Index 0
Turret_0_Item_ID 61471
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera
Turret_1_Seat_Index 1
Turret_1_Item_ID 61475
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 90
Turret_1_Pitch_Max 180
Turret_2_Seat_Index 2
Turret_2_Item_ID 61473
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 100
Turret_2_Pitch_Max 180

Has_Clip_Prefab false

Asset_Bundle_Version 3
Enable_Shader_Consolidation