Helicopter
Engine type
135 KPH (84 MPH)
Forward speed
90 KPH (56 MPH)
Reverse speed
2,000 HP
Max health
40 (8×5)
Trunk storage slots
5,000 L
Fuel
4.2 L/s
Fuel burn rate
19 minutes, 50 seconds
Full tank runtime
Yes
Can be locked
Turrets (3)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Hits anything once vehicle speed exceeds 3 m/s. Damage scales with speed (capped at ×10) and the listed base value per target type.
10
vs Player
15
vs Zombie
15
vs Animal
30
vs Object
85
vs Resource
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
55°
Max steering angle
2
Turn responsiveness
Defense & misc
Protections
Super Elk
Where to find this Vehicle
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 61011 | PLA武装直升机 Inline | 50.00 % | 2 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 4152a199db1c4c35b4375b3280a6d240
Type Vehicle
Rarity Mythical
ID 60135
Speed_Min -20
Speed_Max 30
Steer_Min 55
Steer_Max 55
Fuel 5000
Health_Min 1100
Health_Max 2500
Health 2000
Exit 3
Cam_Follow_Distance 9
LockMouse
Engine Helicopter
Trunk_Storage_X 8
Trunk_Storage_Y 5
Explosion 20
Invulnerable
Tires_Invulnerable
Turrets 3
Turret_0_Seat_Index 0
Turret_0_Item_ID 61471
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera
Turret_1_Seat_Index 1
Turret_1_Item_ID 61475
Turret_1_Yaw_Min -135
Turret_1_Yaw_Max 135
Turret_1_Pitch_Min 85
Turret_1_Pitch_Max 180
Turret_2_Seat_Index 2
Turret_2_Item_ID 61473
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 100
Turret_2_Pitch_Max 180
Has_Clip_Prefab false
Asset_Bundle_Version 2
Enable_Shader_Consolidation