5×2 (10)

Inventory size

Primary

Hand slot

Semi, Safety

Firemodes

350 m

Range

500 RPM

Fire rate

0.025%

Durability loss per shot

Sight, Barrel

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 100.1 72.8 54.6 54.6
Zombie 330 240 180 180
Animal 176 128 96
Other damage
High caliber
Barricade 7
Structure 7
Vehicle 290
Resource 200
Object 200
Range & ballistics
Full damage at every distance up to 350 m. No falloff curve.
100%0%50%0 m350 m
Max range
350 m
Alert radius
48 m
Bullet drop
×4
Recoil
25°50°75°100°aim
Control
Wild
Simulation
Semi, 5 taps · 8.3 rps
Side bias
Kicks right
Up kick / shot
17.5°
Side kick / shot
±9.5°
Recovery
50% / 50%
18 blueprints
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Skilark Where to find this Item
100%
tntakb51x8k8 tntakb51x8k8 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Civ Guns 33.3 %
Civ Gun Related 9.3 %
Guns Low 9.1 %
Dorms 03 Guns 8.6 %
Deadzone Blue 8.0 %
Airdrop 2.0 %
Civ Generic 1.5 %
Dorms 05 Random 0.3 %
Gun Store 0.3 %
No spawns on map.
No zombie drops.
No vendors on this map.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (9)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
57033 Metro Civ Guns 33.33 % 2
57036 Metro Civ Gun Related 9.33 % 9
57053 Metro Guns Low 9.09 % 12
57157 Metro Dorms 03 Guns 8.64 % 13
57099 Metro Deadzone Blue 7.99 % 15
57133 Metro Airdrop 2.01 % 62
57031 Metro Civ Generic 1.53 % 70
57160 Metro Dorms 05 Random 0.30 % 172
57052 Metro Gun Store 0.27 % 21
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Metro_Skilark.dat
GUID f0b0f1f4dd8a48c28d43c46a7e093dd9

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 57164

Size_X 5
Size_Y 2
Size_Z 0.4

Magazine 57031
Sight 57165

Hook_Sight
Hook_Barrel

Ammo_Min 8
Ammo_Max 10

Safety
Semi

Caliber 57000

Range 350
Firerate 5
Action Bolt

Gunshot_Rolloff_Distance 1000

Player_Damage 91
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 290
Resource_Damage 200
Object_Damage 200

Invulnerable

Durability 0.025

Spread_Aim 0.01
Spread_Hip 0.5

Recoil_Min_X 7
Recoil_Min_Y 15
Recoil_Max_X 12
Recoil_Max_Y 20

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.001
Shake_Min_Y 0.00075
Shake_Min_Z -0.05
Shake_Max_X 0.001
Shake_Max_Y 0.0005
Shake_Max_Z -0.075

Ballistic_Drop 0.0005

Muzzle 4

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 4" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "1878a7ccb1574a4aaba76d6b00f556f9" // Black Skilark
				Critical true
			}
			{
				ID "ae1fc8674d0b4443b3ad9a68776dcf0f" // Glue
			}
		]
		OutputItems this
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "bce04f5c2ec3406da4bc5e78b41bd08a" // Blue Skilark
				Critical true
			}
			{
				ID "ae1fc8674d0b4443b3ad9a68776dcf0f" // Glue
			}
		]
		OutputItems this
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "bb87180f43ab4c72970ef2a82960bf97" // Brown Skilark
				Critical true
			}
			{
				ID "ae1fc8674d0b4443b3ad9a68776dcf0f" // Glue
			}
		]
		OutputItems this
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "444f76bc954b4a028105623a86a67674" // Cyan Skilark
				Critical true
			}
			{
				ID "ae1fc8674d0b4443b3ad9a68776dcf0f" // Glue
			}
		]
		OutputItems this
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "eb59e44bc5804c359de7abd427627c64" // Green Skilark
				Critical true
			}
			{
				ID "ae1fc8674d0b4443b3ad9a68776dcf0f" // Glue
			}
		]
		OutputItems this
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "b3b049cff6a84c4dacb0e71c0ee2195f" // Magenta Skilark
				Critical true
			}
			{
				ID "ae1fc8674d0b4443b3ad9a68776dcf0f" // Glue
			}
		]
		OutputItems this
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "4f6c5fc873604d078caa090b12777557" // Red Skilark
				Critical true
			}
			{
				ID "ae1fc8674d0b4443b3ad9a68776dcf0f" // Glue
			}
		]
		OutputItems this
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "01a5d0eb60f94c628ec3d05cf9a57cbf" // Yellow Skilark
				Critical true
			}
			{
				ID "ae1fc8674d0b4443b3ad9a68776dcf0f" // Glue
			}
		]
		OutputItems this
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]