1×1 (1)

Inventory size

1

Blueprints

1 blueprints
Salvage
Other ways to get this supply Off-map sources rolled from a loot pool
Vehicle wrecks (62)
Unturned ALTIS Dasher 1300 icon 6.06 %
Unturned ALTIS Enforcer icon 6.06 %
Unturned ALTIS Enforcer - IronClad icon 6.06 %
Unturned ALTIS Enforcer - Patrol icon 6.06 %
Unturned ALTIS Enforcer - Sheriff icon 6.06 %
Unturned ALTIS Enforcer - Supervisor icon 6.06 %
Unturned ALTIS Enforcer - Unmarked icon 6.06 %
Unturned ALTIS Vanguard icon 6.06 %
Unturned ALTIS Vanguard - IronClad icon 6.06 %
Unturned ALTIS Vanguard - Patrol icon 6.06 %
Unturned ALTIS Vanguard - Sheriff icon 6.06 %
Unturned ALTIS Vanguard - Supervisor icon 6.06 %
Unturned ALTIS Vanguard - Unmarked icon 6.06 %
Unturned ALTIS Vanguard - WWTC icon 6.06 %
Unturned ALTIS Vanguard RS icon 6.06 %
Unturned CALDREX CX-580 icon 6.06 %
Unturned FALCON Rocker icon 6.06 %
Unturned FLUX Dominion icon 6.06 %
Unturned FLUX Dominion - IronClad icon 6.06 %
Unturned FLUX Dominion - Patrol icon 6.06 %
Unturned FLUX Dominion - Supervisor icon 6.06 %
Unturned FLUX Dominion - Taxi icon 6.06 %
Unturned FLUX Dominion - Unmarked icon 6.06 %
Unturned FLUX F115 icon 6.06 %
Unturned FLUX F115 - Construction icon 6.06 %
Unturned FLUX F115 - Crew Cab icon 6.06 %
Unturned FLUX F115 - DOT icon 6.06 %
Unturned FLUX F115 - Park Ranger icon 6.06 %
Unturned FLUX F115 - Patrol icon 6.06 %
Unturned FLUX F115 - Supervisor icon 6.06 %
Unturned FLUX Liner - EMS icon 6.06 %
Unturned FLUX Liner - Fire icon 6.06 %
Unturned FLUX Nomad icon 6.06 %
Unturned FLUX Nomad - EMS icon 6.06 %
Unturned FLUX Nomad - Fire icon 6.06 %
Unturned FLUX Nomad - Patrol icon 6.06 %
Unturned FLUX Nomad - Sheriff icon 6.06 %
Unturned FLUX Nomad - Supervisor icon 6.06 %
Unturned FLUX Nomad - Unmarked icon 6.06 %
Unturned FLUX Summit icon 6.06 %
Unturned FLUX Summit - Patrol icon 6.06 %
Unturned FLUX Summit - Sheriff icon 6.06 %
Unturned FLUX Summit - Supervisor icon 6.06 %
Unturned FLUX Summit - Taxi icon 6.06 %
Unturned FLUX Summit - Unmarked icon 6.06 %
Unturned KNIGHT Defender - Coalition icon 6.06 %
Unturned KNIGHT Defender - Unarmed icon 6.06 %
Unturned LANCE Armageddon icon 6.06 %
Unturned LANCE Blazer - IronClad icon 6.06 %
Unturned LANCE Blazer - SWAT icon 6.06 %
Unturned LANCE Decker Box icon 6.06 %
Unturned LANCE Decker Flatbed icon 6.06 %
Unturned LANCE Freighter icon 6.06 %
Unturned LANCE Transit - Short icon 6.06 %
Unturned LANCE Transit - Short icon 6.06 %
Unturned LANCE Transit - Short icon 6.06 %
Unturned LANCE Transit - Short icon 6.06 %
Unturned LANCE Transit - Short icon 6.06 %
Unturned LANCE Transit - Short icon 6.06 %
Unturned LANCE Transit - Short icon 6.06 %
Unturned LANCE Transit - Short icon 6.06 %
Unturned NORVIK LXR-88 icon 6.06 %
Spawn tables (4)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
0 WV Fuses 15.15 % 8
26002 WV Wreckage Performance 6.06 % 12
26000 WV Wreckage Standard 6.06 % 13
26001 WV Wreckage Upgraded 6.06 % 13
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds, so 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot, a fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table. Your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
WV_Fuse_10A.dat
GUID 0954c226e8fe47378ba3fd3a53dfe64e
Type Supply
Rarity Common
ID 26017

Size_X 1
Size_Y 1
Size_Z 0.135

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 1" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]