Unturned Developers Documentation
Welcome to the Unturned developers documentation! This section provides technical documentation for developing Unturned plugins using the RocketMod framework.
Overview
This documentation covers:
- Important Rocket classes and components
- List of available events and how to use them
- Native Unturned methods and events that can be used in plugins (soon)
- Best practices and examples for plugin development
New to Plugin Development?
If you're new to Unturned plugin development, we recommend starting with our beginner-friendly blog series:
- Part 1: Setting up environment
- Part 2: Creating project
- Part 3: Handling events
- Part 4: Trade plugin from scratch
- Part 5: Adding commands
- Part 6: Using translations
- Part 7: Finding events
These tutorials will walk you through the basics of plugin development, from setting up your development environment to creating your first functional plugin.
Contributing
This documentation is a work in progress and will be updated regularly. Let me know if you'd like me to expand any section or add more specific technical details!
If you need help with the documentation or have any questions, feel free to ask on the forum.
Ask on the forumIf you want to contribute to the documentation, you can do so by creating a pull request on GitHub.
Contribute on GitHub