List of events that be used in Rocket plugins from UnturnedEvents class.
- Always subscribe to events in
Load()method - Always unsubscribe in
Unload()to prevent memory leaks - Event handlers must match the exact signature of the event
- Use
refparameters when required by the event signature using Rocket.Unturned;is required
public class ExamplePlugin : RocketPlugin<ExampleConfiguration>
{
protected override void Load()
{
U.Events.OnPlayerConnected += HandlePlayerConnect;
}
protected override void Unload()
{
U.Events.OnPlayerConnected -= HandlePlayerConnect;
}
private void HandlePlayerConnect(UnturnedPlayer player)
{
Logger.Log($"{player.DisplayName} connected!");
}
}
Called when player joins the server.
private void HandlePlayerConnect(UnturnedPlayer player)
{
UnturnedChat.Say(player, "Welcome to the server!");
}
Called before player joins the server.
private void HandleBeforeConnect(UnturnedPlayer player)
{
Logger.Log($"Player {player.CharacterName} is connecting...");
}
Called when player leaves server.
private void HandleDisconnect(UnturnedPlayer player)
{
Logger.Log($"{player.DisplayName} left the server");
}
Called when player takes damage.
private void HandleDamage(UnturnedPlayer player, ref EDeathCause cause, ref ELimb limb, ref UnturnedPlayer killer, ref Vector3 direction, ref float damage, ref float times, ref bool canDamage)
{
if (killer != null)
{
float totalDamage = damage * times;
Logger.Log($"{killer.DisplayName} hit {player.DisplayName} for {totalDamage} damage!");
}
}
Called when server begins shutdown.
private void HandleShutdown()
{
Logger.Log("Server is shutting down!");
}