2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

12m

Range

0.83 RPS

Firerate

0.3%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1 to 1 (500%)

Recoil X

1 to 1.5 (1,500%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 800
Resource 1,000
Object 500

Magazines (1)

Magazines that can be attached to this weapon

Utilities
=
2 x
Utilities
=
3 x
Repair
0%
+
2 x
=
100%
Id Guid File Name
36019 998cffa4-02c7-4ab3-aa88-6bb5a97237e7 Frost_Airdrop.dat
36104 7a003e18-4f7d-44c2-ae51-24f399c78568 Frost_Boss.dat
36074 1e20134b-acd5-4323-8c05-d0e190b024a6 Frost_Guns_Guns.dat
Grenade_Launcher.dat
GUID e86be70b1a194ee0a64eb104db3aec71

Type Gun
Rarity Epic
Useable Gun
Slot Any
ID 36002

Size_X 2
Size_Y 2

Magazine 36571

Ammo_Min 1
Ammo_Max 1

Safety
Semi

Caliber 36011

Firerate 50
Replace 0.5
Action Rocket

Player_Damage 185
Zombie_Damage 1000
Animal_Damage 600
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 800
Resource_Damage 1000
Object_Damage 500

Range 12
Explosion 34

Durability 0.3

Spread_Aim 0.1
Spread_Hip 0.1

Ballistic_Force 1500

Recoil_Min_X -1
Recoil_Min_Y 1
Recoil_Max_X 1
Recoil_Max_Y 1.5

Recover_X 5
Recover_Y 15

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y 0.005
Shake_Max_Z -0.02

Blueprints 3
Blueprint_0_Type Utilities
Blueprint_0_Supply_0_ID 36002
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36013
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Utilities
Blueprint_1_Supply_0_ID 36002
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36013
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 32