3 x 2 (6)
Inventory Size
Any
Hand Slot
Semi, Safety
Firemodes
400m
Range
41.67 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-0.5 to 0.5 (50%)
Recoil X
0.14 to 0.15 (5,000%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 67 | 48 | 36 | 36 |
Zombie | 143 | 78 | 39 | 39 |
Animal | 108 | 79 | 59 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 7 |
Structure | 7 |
Vehicle | 25 |
Resource | 20 |
Object | 30 |
Id | File Name |
---|---|
36076 | Frost_Farm_Guns.dat |
Frost_Crossy.dat
GUID 8d46a3977f854e77904da43fcf92447e
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 36331
Size_X 3
Size_Y 2
Barrel 36332
Magazine 36334
Hook_Sight
Hook_Grip
Hook_Tactical
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 36006
Attachment_Calibers 1
Attachment_Caliber_0 36013
Firerate 1
Replace 0.4
Action String
Player_Damage 61
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 130
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 30
Durability 0.1
Spread_Aim 0.001
Spread_Hip 0.2
Range 400
Ballistic_Steps 160
Ballistic_Travel 2.5
Ballistic_Drop 0.0025
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Recoil_Min_X -0.5
Recoil_Min_Y 0.15
Recoil_Max_X 0.5
Recoil_Max_Y 0.14
Recover_X 0.5
Recover_Y 50
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 36011
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_2_Type Utilities
Blueprint_2_Supply_0_ID 36331
Blueprint_2_Build 27
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 36011
Blueprint_2_Output_0_Amount 2
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Short
Blueprint_2_Condition_0_ID 36011
Blueprint_2_Condition_0_Value 0
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36331
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal