3 x 2 (6)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

400m

Range

41.67 RPS

Firerate

0.1%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-0.5 to 0.5 (50%)

Recoil X

0.14 to 0.15 (5,000%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 67 48 36 36
Zombie 143 78 39 39
Animal 108 79 59 -
Structure Damage
Low Caliber
Damage
Barricade 7
Structure 7
Vehicle 25
Resource 20
Object 30

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Utilities
=
2 x
Id Guid File Name
36076 c0ad9bb9-0f26-4841-b85a-391de9183fd2 Frost_Farm_Guns.dat
Frost_Crossy.dat
GUID 8d46a3977f854e77904da43fcf92447e

Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 36331

Size_X 3
Size_Y 2

Barrel 36332
Magazine 36334

Hook_Sight
Hook_Grip
Hook_Tactical

Ammo_Min 1
Ammo_Max 1

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 36006

Attachment_Calibers 1
Attachment_Caliber_0 36013

Firerate 1
Replace 0.4
Action String

Player_Damage 61
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 130
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 30

Durability 0.1

Spread_Aim 0.001
Spread_Hip 0.2

Range 400
Ballistic_Steps 160
Ballistic_Travel 2.5
Ballistic_Drop 0.0025
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Recoil_Min_X -0.5
Recoil_Min_Y 0.15
Recoil_Max_X 0.5
Recoil_Max_Y 0.14

Recover_X 0.5
Recover_Y 50

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 36011
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

Blueprint_2_Type Utilities
Blueprint_2_Supply_0_ID 36331
Blueprint_2_Build 27
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 36011
Blueprint_2_Output_0_Amount 2

Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Short
Blueprint_2_Condition_0_ID 36011
Blueprint_2_Condition_0_Value 0
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36331
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal