5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

8.33 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-0.2 to 0.2 (0%)

Recoil X

1 to 2 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 100 72 54 54
Zombie 330 240 180 180
Animal 66 48 36 -
Structure Damage
Low Caliber
Damage
Barricade 80
Structure 80
Vehicle 80
Resource 80
Object 80

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Tool
=
3 x
Tool
=
4 x
Repair
0%
+
2 x
=
100%
Id Guid File Name
36076 c0ad9bb9-0f26-4841-b85a-391de9183fd2 Frost_Farm_Guns.dat
36074 1e20134b-acd5-4323-8c05-d0e190b024a6 Frost_Guns_Guns.dat
Frost_Hawk.dat
GUID 02a73891d0894f02987a19e697b10952

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36335

Size_X 5
Size_Y 2
Size_Z 0.4

Magazine 36130
Sight 36458

Hook_Sight
Hook_Barrel
Hook_Tactical

Ammo_Min 2
Ammo_Max 6

Safety
Semi

Caliber 36002

Range 500
Firerate 5
Action Bolt

Gunshot_Rolloff_Distance 1000

Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0

Player_Damage 91
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 80
Structure_Damage 80
Vehicle_Damage 80
Resource_Damage 80
Object_Damage 80

Durability 0.025

Spread_Aim 0.01
Spread_Hip 0.5

Recoil_Min_X -0.2
Recoil_Min_Y 1
Recoil_Max_X 0.2
Recoil_Max_Y 2

Recover_X 0
Recover_Y 0

Shake_Min_X -0.01
Shake_Min_Y 0.00075
Shake_Min_Z -0.15
Shake_Max_X -0.01
Shake_Max_Y 0.0005
Shake_Max_Z -0.1

Ballistic_Drop 0.0005

Muzzle 4

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36335
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36335
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27