5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

50m

Range

1.04 RPS

Firerate

0.1%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-10 to 10 (60%)

Recoil X

35 to 40 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 17 12 11 11
Zombie 30 22 19 19
Animal 7 4 4 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 2
Vehicle 12
Resource 2
Object 2

Magazines (5)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Tool
=
3 x
Tool
=
4 x
Repair
0%
+
2 x
=
100%
Id Guid File Name
36107 a8d1c5e8-9bf5-4cb6-b139-df27009053d3 Frost_Crate_Intel.dat
36074 1e20134b-acd5-4323-8c05-d0e190b024a6 Frost_Guns_Guns.dat
36105 306d12d0-7898-435f-a58e-ee626cd1b828 Frost_Intel.dat
Frost_Shogun.dat
GUID b0d22247d4764584a82e0338335b2ef9

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36516

Quality_Min 55
Quality_Max 100

Size_X 5
Size_Y 2

Magazine 36524
Sight 36514
Tactical 36515

Hook_Sight
Hook_Barrel

Ammo_Min 2
Ammo_Max 6

Safety
Semi

Attachment_Calibers 1
Attachment_Caliber_0 36009

Magazine_Calibers 1
Magazine_Caliber_0 36003

Range 50
Firerate 40
Action Pump

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 16
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 28
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 6
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 12
Resource_Damage 2
Object_Damage 2

Durability 0.1

Spread_Aim 0.8
Spread_Hip 0.125

Ballistic_Steps 1

Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36516
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36516
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27