5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
50m
Range
1.04 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-10 to 10 (60%)
Recoil X
35 to 40 (60%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 17 | 12 | 11 | 11 |
Zombie | 30 | 22 | 19 | 19 |
Animal | 7 | 4 | 4 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 2 |
Structure | 2 |
Vehicle | 12 |
Resource | 2 |
Object | 2 |
Id | File Name |
---|---|
36107 | Frost_Crate_Intel.dat |
36074 | Frost_Guns_Guns.dat |
36105 | Frost_Intel.dat |
Frost_Shogun.dat
GUID b0d22247d4764584a82e0338335b2ef9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36516
Quality_Min 55
Quality_Max 100
Size_X 5
Size_Y 2
Magazine 36524
Sight 36514
Tactical 36515
Hook_Sight
Hook_Barrel
Ammo_Min 2
Ammo_Max 6
Safety
Semi
Attachment_Calibers 1
Attachment_Caliber_0 36009
Magazine_Calibers 1
Magazine_Caliber_0 36003
Range 50
Firerate 40
Action Pump
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 16
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 28
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 6
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 12
Resource_Damage 2
Object_Damage 2
Durability 0.1
Spread_Aim 0.8
Spread_Hip 0.125
Ballistic_Steps 1
Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36516
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36516
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27