5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

8.33 RPS

Firerate

0%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

2 to 2.5 (0%)

Recoil X

2.25 to 2.25 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 100 72 54 54
Zombie 330 240 180 180
Animal 66 48 36 -
Structure Damage
Low Caliber
Damage
Barricade 80
Structure 80
Vehicle 80
Resource 80
Object 80

Magazines (2)

Magazines that can be attached to this weapon

Tool
=
3 x
Tool
=
4 x
Repair
0%
+
2 x
=
100%
Frost_Mosin_Dead.dat
GUID 38f9489f59884d83b8cd628165d00f7e

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36519

Size_X 5
Size_Y 2

Magazine 36130
Grip 36520

Hook_Sight

Ammo_Min 8
Ammo_Max 8

Safety
Semi

Caliber 36002

Range 500
Firerate 5
Action Bolt

Gunshot_Rolloff_Distance 1000

Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0

Player_Damage 91
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 80
Structure_Damage 80
Vehicle_Damage 80
Resource_Damage 80
Object_Damage 80

Spread_Aim 0.01
Spread_Hip 0.25

Recoil_Min_X 2
Recoil_Min_Y 2.25
Recoil_Max_X 2.5
Recoil_Max_Y 2.25

Recover_X 0
Recover_Y 0

Shake_Min_X -0.01
Shake_Min_Y 0.00075
Shake_Min_Z -0.15
Shake_Max_X -0.01
Shake_Max_Y 0.0005
Shake_Max_Z -0.1

Ballistic_Drop 0.0005

Muzzle 4

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36519
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36519
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27