2 x 2 (4)
Inventory Size
Any
Hand Slot
Semi, Safety
Firemodes
100m
Range
0.83 RPS
Firerate
0.5%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-1 to 1 (700%)
Recoil X
-1 to 1 (700%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 4 | 3 | 2 | 2 |
Zombie | 46 | 33 | 29 | 29 |
Animal | 7 | 4 | 4 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 1 |
Structure | 1 |
Vehicle | 12 |
Resource | 2 |
Object | 2 |
Id | File Name |
---|---|
36076 | Frost_Farm_Guns.dat |
36074 | Frost_Guns_Guns.dat |
Frost_Flare.dat
GUID eede397247ee4d61b5579cf8c544dd33
Type Gun
Rarity Rare
Useable Gun
Slot Any
ID 36528
Quality_Min 55
Quality_Max 100
Size_X 2
Size_Y 2
Magazine 36527
Hook_Tactical
Hook_Sight
Hook_Grip
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 36003
Attachment_Calibers 1
Attachment_Caliber_0 36013
Firerate 50
Action Trigger
Can_Aim_During_Sprint True
Range 100
Ballistic_Steps 100
Ballistic_Travel 1
Ballistic_Drop 0.0025
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 4
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 42
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 6
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 1
Structure_Damage 1
Vehicle_Damage 12
Resource_Damage 2
Object_Damage 2
Durability 0.5
Spread_Aim 0.5
Spread_Hip 0.4
Recoil_Min_X 1
Recoil_Min_Y -1
Recoil_Max_X -1
Recoil_Max_Y 1
Recover_X 7
Recover_Y 7
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36528
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 1
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36528
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 2
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27