2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

100m

Range

0.83 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-1 to 1 (700%)

Recoil X

-1 to 1 (700%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 4 3 2 2
Zombie 46 33 29 29
Animal 7 4 4 -
Structure Damage
Low Caliber
Damage
Barricade 1
Structure 1
Vehicle 12
Resource 2
Object 2

Magazines (5)

Magazines that can be attached to this weapon

Tool
Tool
=
2 x
Repair
0%
+
=
100%
Spawn Id Spawn Name Items
36076 Frost Farm Guns 4
36074 Frost Guns Guns 19
36082 Frost Camp 85
36014 Frost Cache 66
36073 Frost Guns 48
36034 Frost Farm 41
36074 Frost Guns Guns 19
36119 Frost Crate Camp 10
36076 Frost Farm Guns 4
Frost_Flare.dat
GUID eede397247ee4d61b5579cf8c544dd33

Type Gun
Rarity Rare
Useable Gun
Slot Any
ID 36528

Quality_Min 55
Quality_Max 100
Size_X 2
Size_Y 2
Magazine 36527
Hook_Tactical
Hook_Sight
Hook_Grip
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 36003

Attachment_Calibers 1
Attachment_Caliber_0 36013
Firerate 50
Action Trigger

Can_Aim_During_Sprint True

Range 100
Ballistic_Steps 100
Ballistic_Travel 1
Ballistic_Drop 0.0025
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 4
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 42
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 6
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 1
Structure_Damage 1
Vehicle_Damage 12
Resource_Damage 2
Object_Damage 2

Durability 0.5

Spread_Aim 0.5
Spread_Hip 0.4


Recoil_Min_X 1
Recoil_Min_Y -1
Recoil_Max_X -1
Recoil_Max_Y 1

Recover_X 7
Recover_Y 7

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36528
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 1

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36528
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 2

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27