3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

13.89 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

6 to 6.5 (70%)

Recoil X

6 to 6.5 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 24 17 13 13
Zombie 110 80 60 60
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 40
Vehicle 40
Resource 40
Object 40

Magazines (3)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Tool
=
2 x
Tool
=
3 x
Repair
0%
+
2 x
+
=
100%
Gear
+
=
Utilities
Craft lvl.3
+
+
2 x
=
Utilities
Craft lvl.3
+
+
2 x
=
Gear
+
=
Id Guid File Name
36019 998cffa4-02c7-4ab3-aa88-6bb5a97237e7 Frost_Airdrop.dat
36020 b193ea9f-d543-495b-854a-103778f0399c Frost_Airdrop_Cracked.dat
36012 d2d6f3dc-5721-4363-b481-137a11bef56c Frost_Box_Gun.dat
36130 1a462df5-aed5-4a1f-a52d-1eb8c77fb74a Frost_Crate_Deadzone.dat
36032 9d0316f2-eed3-4625-a752-2c69a3fd3940 Frost_Deadzone_Guns.dat
36074 1e20134b-acd5-4323-8c05-d0e190b024a6 Frost_Guns_Guns.dat
Frost_Christopher.dat
GUID c2ddb32323664b4eaadf1c1aae861f95

Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 36557

Size_X 3
Size_Y 2

Magazine 36453
Grip 36538
Sight 36542

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 30
Ammo_Max 40

Safety
Semi
Bursts 3
Auto

Quality_Min 0
Quality_Max 10

Magazine_Calibers 1
Magazine_Caliber_0 36005

Attachment_Calibers 1
Attachment_Caliber_0 36013

Range 400
Firerate 3
Action Trigger

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 22
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40

Durability 0.025

Spread_Aim 0.025
Spread_Hip 0.25

Recoil_Min_X 6
Recoil_Min_Y 6
Recoil_Max_X 6.5
Recoil_Max_Y 6.5

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.03
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.015

Muzzle 3

Blueprints 6

Blueprint_4_Type Utilities
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 36451
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Supply_1_ID 36618
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Supply_2_ID 36284
Blueprint_4_Supply_2_Amount 2
Blueprint_4_Build 27
Blueprint_4_Level 3
Blueprint_4_Skill Craft

Blueprint_5_Type Utilities
Blueprint_5_Supplies 3
Blueprint_5_Supply_0_ID 36599
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Supply_1_ID 36618
Blueprint_5_Supply_1_Amount 1
Blueprint_5_Supply_2_ID 36284
Blueprint_5_Supply_2_Amount 2
Blueprint_5_Build 27
Blueprint_5_Level 3
Blueprint_5_Skill Craft

Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36557
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36557
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 36356
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27

Blueprint_3_Type Gear
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 36596
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 36196
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27