2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

500m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Tactical

Hooks

0%

Movement Speed

-2 to 2 (10%)

Recoil X

-2 to 2 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 19 14 10 10
Zombie 110 80 60 60
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 40
Vehicle 40
Resource 40
Object 40

Magazines (3)

Magazines that can be attached to this weapon

Tool
=
2 x
Tool
=
3 x
Repair
0%
+
2 x
=
100%
Id Guid File Name
36071 76ae424d-5f1b-49a2-a9ce-36c458bb7218 Frost_Civilian_Guns.dat
36074 1e20134b-acd5-4323-8c05-d0e190b024a6 Frost_Guns_Guns.dat
Frost_Block.dat
GUID 2c17e3face674233b910014209a60867

Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 36558

Size_X 2
Size_Y 2

Magazine 36452

Hook_Tactical

Ammo_Min 5
Ammo_Max 15

Safety
Auto
Can_Aim_During_Sprint True

Spread_Sprint 1.5

Attachment_Calibers 1
Attachment_Caliber_0 36010

Magazine_Calibers 1
Magazine_Caliber_0 36005

Range 500
Firerate 5
Action Trigger

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 18
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40

Durability 0.05

Spread_Aim 0.01
Spread_Hip 0.1

Recoil_Min_X -2
Recoil_Min_Y -2
Recoil_Max_X 2
Recoil_Max_Y 2

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 3

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36558
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36558
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27