4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
500m
Range
10.42 RPS
Firerate
0.025%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
2.5 to 4.5 (70%)
Recoil X
6 to 8 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 20 | 15 | 11 | 11 |
Zombie | 110 | 80 | 60 | 60 |
Animal | 22 | 16 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 40 |
Structure | 40 |
Vehicle | 40 |
Resource | 40 |
Object | 40 |
Id | File Name |
---|---|
36071 | Frost_Civilian_Guns.dat |
36074 | Frost_Guns_Guns.dat |
Frost_FAMAS.dat
GUID b70613aeb3f64d31ad25c4e1fe76dcf9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36564
Size_X 4
Size_Y 2
Magazine 36152
Sight 36543
Grip 36537
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 36004
Attachment_Calibers 1
Attachment_Caliber_0 36013
Range 500
Firerate 4
Unplace 0.2
Replace 0.8
Action Trigger
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0
Player_Damage 19
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40
Durability 0.025
Spread_Aim 0.033
Spread_Hip 0.6
Recoil_Min_X 2.5
Recoil_Min_Y 6
Recoil_Max_X 4.5
Recoil_Max_Y 8
Recover_X 0.7
Recover_Y 0.5
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 3
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36564
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36564
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27