2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.08 RPS

Firerate

0.1%

Durability Loss per Shot

Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 5 (10%)

Recoil X

8 to 10 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 48 36 36
Zombie 110 80 60 60
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 40
Vehicle 40
Resource 40
Object 40

Magazines (3)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Tool
=
2 x
Tool
=
3 x
Repair
0%
+
2 x
=
100%
Id Guid File Name
36074 1e20134b-acd5-4323-8c05-d0e190b024a6 Frost_Guns_Guns.dat
36101 2d35a0ab-05c3-453e-aa42-21b6f3475da3 Frost_Military_Guns.dat
Frost_Fatty.dat
GUID bc0e8cfb72284bc5bdce2e7c585e2044

Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 36565

Size_X 2
Size_Y 2

Magazine 36452

Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 5
Ammo_Max 15

Safety
Semi
Can_Aim_During_Sprint True

Spread_Sprint 1.5

Magazine_Calibers 1
Magazine_Caliber_0 36005

Attachment_Calibers 1
Attachment_Caliber_0 36013

Range 500
Firerate 20
Action Trigger

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40

Durability 0.1

Spread_Aim 0.001
Spread_Hip 0.3

Recoil_Min_X -1
Recoil_Min_Y 8
Recoil_Max_X 5
Recoil_Max_Y 10

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.125
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 3

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36565
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36565
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27