2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.08 RPS
Firerate
0.1%
Durability Loss per Shot
Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1 to 5 (10%)
Recoil X
8 to 10 (10%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 66 | 48 | 36 | 36 |
Zombie | 110 | 80 | 60 | 60 |
Animal | 22 | 16 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 40 |
Structure | 40 |
Vehicle | 40 |
Resource | 40 |
Object | 40 |
Id | File Name |
---|---|
36074 | Frost_Guns_Guns.dat |
36101 | Frost_Military_Guns.dat |
Frost_Fatty.dat
GUID bc0e8cfb72284bc5bdce2e7c585e2044
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 36565
Size_X 2
Size_Y 2
Magazine 36452
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 5
Ammo_Max 15
Safety
Semi
Can_Aim_During_Sprint True
Spread_Sprint 1.5
Magazine_Calibers 1
Magazine_Caliber_0 36005
Attachment_Calibers 1
Attachment_Caliber_0 36013
Range 500
Firerate 20
Action Trigger
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40
Durability 0.1
Spread_Aim 0.001
Spread_Hip 0.3
Recoil_Min_X -1
Recoil_Min_Y 8
Recoil_Max_X 5
Recoil_Max_Y 10
Recover_X 0.1
Recover_Y 0.1
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.125
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 3
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36565
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36565
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27