3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
500m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
3 to 4 (73%)
Recoil X
4.5 to 6.5 (73%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 18 | 13 | 10 | 10 |
Zombie | 110 | 80 | 60 | 60 |
Animal | 22 | 16 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 40 |
Structure | 40 |
Vehicle | 40 |
Resource | 40 |
Object | 40 |
Id | File Name |
---|---|
36015 | Frost_Crate_MP5.dat |
36074 | Frost_Guns_Guns.dat |
36111 | Frost_HAZE_Guns.dat |
Frost_MP5.dat
GUID 8fd53d4a00b443e98ad123d5dd0132e6
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 36566
Size_X 3
Size_Y 2
Barrel 36567
Magazine 36453
Grip 36554
Tactical 36463
Sight 36459
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Bursts 3
Auto
Magazine_Calibers 1
Magazine_Caliber_0 36005
Attachment_Calibers 1
Attachment_Caliber_0 36013
Range 500
Firerate 3
Action Trigger
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 17
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40
Durability 0.03
Spread_Aim 0.01
Spread_Hip 0.5
Recoil_Min_X 3
Recoil_Min_Y 4.5
Recoil_Max_X 4
Recoil_Max_Y 6.5
Recover_X 0.725
Recover_Y 0.725
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.03
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.015
Muzzle 3
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36566
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36566
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27