3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

500m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

3 to 4 (73%)

Recoil X

4.5 to 6.5 (73%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 18 13 10 10
Zombie 110 80 60 60
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 40
Vehicle 40
Resource 40
Object 40

Magazines (3)

Magazines that can be attached to this weapon

Tool
=
2 x
Tool
=
3 x
Repair
0%
+
2 x
=
100%
Id Guid File Name
36015 c538c656-ac96-4a35-9d16-f717b5d79547 Frost_Crate_MP5.dat
36074 1e20134b-acd5-4323-8c05-d0e190b024a6 Frost_Guns_Guns.dat
36111 e41a8ec7-3d7b-4704-9f7e-9edc4c4a2d0d Frost_HAZE_Guns.dat
Frost_MP5.dat
GUID 8fd53d4a00b443e98ad123d5dd0132e6

Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 36566

Size_X 3
Size_Y 2

Barrel 36567
Magazine 36453
Grip 36554
Tactical 36463
Sight 36459

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 10
Ammo_Max 30

Safety
Semi
Bursts 3
Auto

Magazine_Calibers 1
Magazine_Caliber_0 36005

Attachment_Calibers 1
Attachment_Caliber_0 36013

Range 500
Firerate 3
Action Trigger

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 17
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40

Durability 0.03

Spread_Aim 0.01
Spread_Hip 0.5

Recoil_Min_X 3
Recoil_Min_Y 4.5
Recoil_Max_X 4
Recoil_Max_Y 6.5

Recover_X 0.725
Recover_Y 0.725

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.03
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.015

Muzzle 3

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36566
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36566
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27