4 x 2 (8)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

500m

Range

20.84 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

1 to 2 (73%)

Recoil X

-3 to 3 (73%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 15 11 8 8
Zombie 110 80 60 60
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 40
Vehicle 40
Resource 40
Object 40

Magazines (3)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Tool
=
2 x
Tool
=
3 x
Repair
0%
+
2 x
=
100%
Id Guid File Name
36071 76ae424d-5f1b-49a2-a9ce-36c458bb7218 Frost_Civilian_Guns.dat
36074 1e20134b-acd5-4323-8c05-d0e190b024a6 Frost_Guns_Guns.dat
Frost_SMG.dat
GUID a2d125920ce74ea5ba386c1dae55ba79

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36569

Size_X 4
Size_Y 2

Magazine 36453
Grip 36540
Sight 36545

Hook_Barrel
Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 10
Ammo_Max 30

Safety
Auto

Magazine_Calibers 1
Magazine_Caliber_0 36005

Attachment_Calibers 1
Attachment_Caliber_0 36013

Range 500
Firerate 2
Action Trigger

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 14
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40

Durability 0.025

Spread_Aim 0.1
Spread_Hip 0.35

Recoil_Min_X 2
Recoil_Min_Y 3
Recoil_Max_X 1
Recoil_Max_Y -3

Recover_X 0.725
Recover_Y 0.725

Shake_Min_X 0.001
Shake_Min_Y 0.0025
Shake_Min_Z -0.02
Shake_Max_X -0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.01

Muzzle 3

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36569
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36569
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27