4 x 2 (8)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
500m
Range
20.84 RPS
Firerate
0.025%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
1 to 2 (73%)
Recoil X
-3 to 3 (73%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 15 | 11 | 8 | 8 | 
| Zombie | 110 | 80 | 60 | 60 | 
| Animal | 22 | 16 | 12 | - | 
Structure Damage
                        Low Caliber
                
                
            | Damage | |
|---|---|
| Barricade | 40 | 
| Structure | 40 | 
| Vehicle | 40 | 
| Resource | 40 | 
| Object | 40 | 
| Spawn Id | Spawn Name | Items | 
|---|---|---|
| 36071 | Frost Civilian Guns | 4 | 
| 36074 | Frost Guns Guns | 19 | 
| 36046 | Frost Hospital | 91 | 
| 36084 | Frost Gas | 89 | 
| 36116 | Frost Library | 80 | 
| 36063 | Frost Civilian | 79 | 
| 36014 | Frost Cache | 66 | 
| 36073 | Frost Guns | 48 | 
| 36074 | Frost Guns Guns | 19 | 
| 36120 | Frost Crate Civilian | 13 | 
| 36071 | Frost Civilian Guns | 4 | 
                                    
                                    Frost_SMG.dat
                                
                                
                            GUID a2d125920ce74ea5ba386c1dae55ba79
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36569
Size_X 4
Size_Y 2
Magazine 36453
Grip 36540
Sight 36545
Hook_Barrel
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 10
Ammo_Max 30
Safety
Auto
Magazine_Calibers 1
Magazine_Caliber_0 36005
Attachment_Calibers 1
Attachment_Caliber_0 36013
Range 500
Firerate 2
Action Trigger
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 14
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40
Durability 0.025
Spread_Aim 0.1
Spread_Hip 0.35
Recoil_Min_X 2
Recoil_Min_Y 3
Recoil_Max_X 1
Recoil_Max_Y -3
Recover_X 0.725
Recover_Y 0.725
Shake_Min_X 0.001
Shake_Min_Y 0.0025
Shake_Min_Z -0.02
Shake_Max_X -0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.01
Muzzle 3
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36569
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36569
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27 
         
                             
                         
                         
                         
                             
                             
                             
                             
                             
                             
                             
                             
                            