5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

5.21 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

-10%

Movement Speed

8 to 10 (-100%)

Recoil X

20 to 30 (-100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 100 45 27 27
Zombie 330 240 180 180
Animal 66 48 36 -
Structure Damage
Low Caliber
Damage
Barricade 80
Structure 80
Vehicle 80
Resource 80
Object 80

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Tool
=
3 x
Tool
=
4 x
Repair
0%
+
2 x
+
=
100%
Gear
+
=
Gear
+
=
Frost_FAL_Skin.dat
GUID 6497f72a06e0490e9f1ba7aeb1f64762

Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 36594

Size_X 5
Size_Y 2

Magazine 36131
Sight 36449
Grip 36450
Tactical 36445

Hook_Sight
Hook_Grip
Hook_Barrel
Hook_Tactical

Ammo_Min 8
Ammo_Max 16

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 36002

Attachment_Calibers 1
Attachment_Caliber_0 36013

Range 500
Firerate 8
Action Trigger

Gunshot_Rolloff_Distance 1000
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0
Equipable_Movement_Speed_Multiplier 0.9
Aim_In_Duration 0.3

Player_Damage 91
Player_Leg_Multiplier 0.3
Player_Arm_Multiplier 0.3
Player_Spine_Multiplier 0.5
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 80
Structure_Damage 80
Vehicle_Damage 80
Resource_Damage 80
Object_Damage 80

Durability 0.025

Spread_Aim 0.01
Spread_Hip 0.5

Recoil_Min_X 8
Recoil_Min_Y 20
Recoil_Max_X 10
Recoil_Max_Y 30

Recover_X -1
Recover_Y -1

Shake_Min_X -0.01
Shake_Min_Y 0.00075
Shake_Min_Z -0.15
Shake_Max_X -0.01
Shake_Max_Y 0.0005
Shake_Max_Z -0.1

Ballistic_Drop 0.0005

Muzzle 4

Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36594
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36594
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 36356
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27

Blueprint_3_Type Gear
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 36150
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 36196
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27

Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 36574
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal