5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

500m

Range

5.21 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

0.5 to 1.5 (50%)

Recoil X

8 to 10 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 41 30 22 22
Zombie 110 80 60 60
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 40
Vehicle 40
Resource 40
Object 40

Magazines (3)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Tool
=
3 x
Tool
=
4 x
Repair
0%
+
2 x
+
=
100%
Gear
+
=
Gear
+
=
Frost_LMG_Skin.dat
GUID cdca810a97694b46be89b8d7005844b4

Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 36595

Size_X 5
Size_Y 2

Magazine 36140
Sight 36141
Grip 36142

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 20
Ammo_Max 30

Safety
Semi
Auto

Magazine_Calibers 2
Magazine_Caliber_0 36004
Magazine_Caliber_1 36008

Attachment_Calibers 1
Attachment_Caliber_0 36013

Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0

Range 500
Firerate 8
Unplace 0.2
Replace 0.8
Action Trigger

Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40

Durability 0.025

Spread_Aim 0.01
Spread_Hip 0.2

Recoil_Min_X 0.5
Recoil_Min_Y 8
Recoil_Max_X 1.5
Recoil_Max_Y 10

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.1
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.05

Muzzle 3

Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36595
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36595
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 36356
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27

Blueprint_3_Type Gear
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 36139
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 36196
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27

Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 36575
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal