4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
500m
Range
8.33 RPS
Firerate
0.025%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
0 to 1.5 (40%)
Recoil X
8 to 11 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 26 | 19 | 14 | 14 |
Zombie | 110 | 80 | 60 | 60 |
Animal | 22 | 16 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 40 |
Structure | 40 |
Vehicle | 40 |
Resource | 40 |
Object | 40 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Frost_AR_Skin.dat
GUID 17249af5a8954ecf8e3036e77ef8be4a
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 36597
Size_X 4
Size_Y 2
Magazine 36152
Sight 36577
Grip 36533
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 20
Ammo_Max 30
Quality_Min 0
Quality_Max 10
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 36004
Attachment_Calibers 1
Attachment_Caliber_0 36013
Range 500
Firerate 5
Unplace 0.2
Replace 0.8
Action Trigger
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0
Player_Damage 24
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40
Durability 0.025
Spread_Aim 0.01
Spread_Hip 0.1
Recoil_Min_X 0
Recoil_Min_Y 8
Recoil_Max_X 1.5
Recoil_Max_Y 11
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 3
Actions 3
Action_0_Type Blueprint
Action_0_Source 36139
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 5
Action_0_Text ▲Upgrade
Action_0_Tooltip ▲Upgrade weapon using gun parts
Action_1_Type Blueprint
Action_1_Source 36534
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage
Action_2_Type Blueprint
Action_2_Source 36597
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Key Salvage
Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36597
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36597
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27
Blueprint_2_Tool 36090
Blueprint_2_Level 2
Blueprint_2_Skill Repair
Blueprint_3_Type Gear
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 36534
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 36196
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 36577
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal