2 x 2 (4)

Inventory Size

+15%

Armor

+15%

Explosion Armor

0%

Movement Speed

Similar Clothing (5)

There might be more than those listed here.

Apparel
=
2 x
Apparel
=
3 x
Repair
0%
+
=
100%
Apparel
Craft lvl.3
+
2 x
=
Id Guid File Name
36099 5f16a68a-8875-4820-a50a-75ccc13ff2de Frost_Military_Clothing_Hats.dat
Frost_Helmet_Military.dat
GUID aa7108d2424f4eeeb08186f059d4666e

Type Hat
Rarity Rare
Useable Clothing
ID 36043

Quality_Min 0
Quality_Max 50

Size_X 2
Size_Y 2

Armor 0.85

Beard

Actions 4
Action_0_Type Blueprint
Action_0_Source 36160
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 3
Action_0_Text ▲Upgrade
Action_0_Tooltip ▲Upgrade clothing using bevlar

Action_1_Type Blueprint
Action_1_Source 36043
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage

Action_2_Type Blueprint
Action_2_Source 36043
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Key Salvage

Action_3_Type Blueprint
Action_3_Source 36043
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 2
Action_3_Key Repair

Blueprints 3
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 36043
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36013
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Apparel
Blueprint_1_Supply_0_ID 36043
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36013
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 32