2 x 3 (6)

Inventory Size

Any

Hand Slot

4m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 37 20 10 10
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 200
Object 200
Tool
=
2 x
Tool
=
3 x
Repair
0%
+
=
100%
Id Guid File Name
36068 a4f06903-77c9-4a0f-b61f-6837998683af Frost_Construction_Melee.dat
Frost_Pickaxe.dat
GUID 06fbe12dcd6a492fb59da0419537d8bb

Type Melee
Useable Melee
Slot Any
Rarity Uncommon
ID 36032

Size_X 2
Size_Y 3

Range 4
BladeIDs 2
BladeID_0 2
BladeID_1 0
Strength 1.5
Stamina 0

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 34
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 200
Object_Damage 200

Durability 0

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36032
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36013
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36032
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36013
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27


AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3