2 x 3 (6)

Inventory Size

Any

Hand Slot

3m

Range

0.1%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 36 26 19 19
Zombie 37 20 10 10
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 20
Object 20
Tool
=
2 x
Tool
=
3 x
Repair
0%
+
=
100%
Id Guid File Name
36053 0099e4ee-0003-4cbb-b5e2-247769198e35 Frost_Civilian_Melee.dat
Frost_Pan_Large.dat
GUID 42e596a8fd9442019276afd6766e3c7c

Type Melee
Rarity Common
Useable Melee
Slot Any
ID 36376

Blueprint_0_Supply_0_ID 36376
Blueprint_1_Supply_0_ID 36376
Blueprint_0_Output_0_Amount 2
Blueprint_1_Output_0_Amount 3

Player_Damage 33
Zombie_Damage 34
Animal_Damage 34
Range 3

Size_X 2
Size_Y 3

ImpactAudioDef core.masterbundle:Effects/Physics/MeleeImpact/Pan/MeleeImpact_Pan.asset




Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Strong 0.375
Strength 1.5
Stamina 0

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.1

Blueprints 3
Blueprint_2_Type Repair
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27

Blueprint_0_Type Tool
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36013
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36013
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3