2 x 3 (6)

Inventory Size

Any

Hand Slot

4m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 55 40 30 30
Zombie 55 30 15 15
Animal 55 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 400
Object 400
Tool
=
2 x
Tool
=
3 x
Repair
0%
+
=
100%
Id Guid File Name
36083 a74c8652-2b97-400e-8fa2-92fd4b7b171c Frost_Camp_Melee.dat
Frost_Axe_Viking.dat
GUID e9fb99f34a274876a85c4c9c309c5899

Type Melee
Useable Melee
Slot Any
Rarity Uncommon
ID 36410

Size_X 2
Size_Y 3

Range 4
Strength 1.5
Stamina 0

BladeIDs 2
BladeID_0 36
BladeID_1 0

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 50
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 50
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 400
Object_Damage 400

Durability 0

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36410
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36013
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36410
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36013
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27


AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3