4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
10.42 RPS
Firerate
0.01%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
3.5 to 4.5 (40%)
Recoil X
6 to 7 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 44 | 32 | 24 | 24 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 137 | 100 | 75 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Eaglefire_Blue.dat
GUID 665e200dbbcf4ba19702d361c6637eee
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 27185
Size_X 4
Size_Y 2
Size_Z 0.4
Instantiated_Item_Name_Override BuakEaglefire
Sight 25478
Shell 25508
Replace 0.56
Unplace 0.32
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 0
Ammo_Max 0
Quality_Min 50
Safety
Semi
Bursts 3
Caliber 25304
Requires_NonZero_Attachment_Caliber True
Alert_Radius 125
Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.5
Firerate 4
Action Trigger
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 125
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability .01
Wear 1
Spread_Aim 0.05
Spread_Hip 0.1
Recoil_Min_X 3.5
Recoil_Min_Y 6
Recoil_Max_X 4.5
Recoil_Max_Y 7
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 3
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Remove Paint
Action_1_Tooltip Remove color with paint thinner.
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 3
Blueprint_0_Build 25527
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27185
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 8
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 12
Blueprint_1_Build 25520
//Painting
//Clear
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 27185
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25353
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25463
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527
Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav