4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
60m
Range
8.33 RPS
Firerate
0.01%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-3 to 3 (900%)
Recoil X
13 to 13 (600%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 18 | 9 | 8 | 8 |
Zombie | 30 | 16 | 14 | 14 |
Animal | 45 | 24 | 21 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 8 |
Structure | 8 |
Vehicle | 20 |
Resource | 20 |
Object | 20 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Masterkey_Orange.dat
GUID 362a0598b1a64e31896bec5c4f8688b3
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 27212
Size_X 4
Size_Y 2
Size_Z 0.48
Instantiated_Item_Name_Override BuakMasterkey
Should_Delete_Empty_Magazines false
Shell 25509
Replace 0.422
Unplace 0.204
Magazine 25532
Ammo_Min 0
Ammo_Max 2
Quality_Min 50
Safety
Semi
Caliber 25309
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144
Range 60
Damage_Falloff_Range 0.33
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.5
Firerate 5
Action Break
Player_Damage 12
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 20
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.5
Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5
Barricade_Damage 8
Structure_Damage 8
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20
Durability .01
Wear 1
Spread_Aim 0.3
Spread_Hip 0.1
Ballistic_Steps 1
Recoil_Min_X -3
Recoil_Min_Y -13
Recoil_Max_X 3
Recoil_Max_Y -13
Recover_X 9
Recover_Y 6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Remove Paint
Action_1_Tooltip Remove color with paint thinner.
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 1
Blueprint_0_Build 25527
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27212
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 6
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 25520
//Painting
//Clear
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 27212
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25353
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25460
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527
Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav