2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

500m

Range

6.95 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

7 to 8 (70%)

Recoil X

20 to 23 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 35 25 19 19
Zombie 137 75 37 37
Animal 88 64 48 -
Structure Damage
Low Caliber
Damage
Barricade 12
Structure 12
Vehicle 15
Resource 15
Object 15

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
=
100%
Gear
=
6 x
2 x
Utilities
+
=
Tool
+
=
Utilities
+
=
Oakbear_Orange.dat
GUID 60d8c0e977c04ee1a449458bee731d29
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 27220

Size_X 2
Size_Y 2
Size_Z 0.3

Instantiated_Item_Name_Override BuakOakbear

Shell 25506

Hook_Tactical
Hook_Barrel
Hook_Sight

Ammo_Min 0
Ammo_Max 0
Quality_Min 50
Can_Aim_During_Sprint true

Safety
Semi

Caliber 25300
Requires_NonZero_Attachment_Caliber True
Alert_Radius 96

Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.5
Firerate 6
Action Trigger

Player_Damage 32
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 125
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15

Durability .01
Wear 1

Spread_Aim 0.05
Spread_Hip 0.15

Recoil_Min_X -7
Recoil_Min_Y 20
Recoil_Max_X -8
Recoil_Max_Y 23

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075

Muzzle 3

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Remove Paint
Action_1_Tooltip Remove color with paint thinner.

Blueprints 3

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 1
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27220
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 6
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 25520

//Painting

//Clear
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 27220
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25353
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25468
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav