6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

0.83 RPS

Firerate

0.01%

Durability Loss per Shot

Tactical, Barrel

Hooks

0%

Movement Speed

4 to 5 (25%)

Recoil X

25 to 30 (25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 108 79 59 59
Zombie 247 202 67 67
Animal 572 416 312 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 60
Resource 30
Object 75

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Repair
Repair lvl.3
0%
+
2 x
=
100%
Gear
=
6 x
8 x
Utilities
+
=
Tool
+
=
Utilities
+
=
Jimmy_Rifle_White.dat
GUID 400a06549e8d49b394cccdc2d1a3d2e7
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 27282

Size_X 6
Size_Y 2
Size_Z 0.35

Instantiated_Item_Name_Override BuakJimmy

Shell 25508

Replace 0.1
Unplace 0.1

Hook_Tactical
Hook_Barrel

Ammo_Min 0
Ammo_Max 0
Quality_Min 50

Safety
Semi

Caliber 25308
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144

Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.8
Damage_Falloff_Multiplier 0.8
Firerate 50
Action Bolt

Player_Damage 99
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Instakill_Headshots True

Zombie_Damage 225
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.1

Animal_Damage 520
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 60
Resource_Damage 30
Object_Damage 75

Durability .01
Wear 1

Spread_Aim 0.001
Spread_Hip 0.35

Ballistic_Steps 40
Ballistic_Travel 12.5

Recoil_Min_X -4
Recoil_Min_Y 25
Recoil_Max_X -5
Recoil_Max_Y 30

Recover_X 0.25
Recover_Y 0.25

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Remove Paint
Action_1_Tooltip Remove color with paint thinner.

Blueprints 3

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 3
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27282
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 6
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 8
Blueprint_1_Build 25520

//Painting

//Clear
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 27282
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25353
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25470
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav